/**********************************************************************
This file is part of Crack dot Com's free source code release of Golgotha.
for information about compiling & licensing issues visit this URL
 If that doesn't help, contact Jonathan Clark at 
  golgotha_source@usa.net (Subject should have "GOLG" in it) 
***********************************************************************/

#ifndef G1_HELICOPTER_HH
#define G1_HELICOPTER_HH

#include "objs/map_piece.hh"

class g1_helicopter_class : public g1_map_piece_class
{
protected:
  w8 mode;                                        //internal modes
  i4_float            upaccel;                    //upwards acceleration
  i4_float            bladespeed;                 //blade speed
  g1_mini_object      *blades;// = &mini_objects[0];
public:
  g1_helicopter_class(g1_object_type id, g1_loader_class *fp);
  virtual void save(g1_saver_class *fp);
  
  i4_bool move(i4_float x_amount,i4_float y_amount);

  virtual void fire();
  virtual void think();
        
  void damage(g1_object_class *obj, int hp, i4_3d_vector _damage_dir);
  int get_chunk_names(char **&list);
};

#endif