/**********************************************************************
This file is part of Crack dot Com's free source code release of Golgotha.
for information about compiling & licensing issues visit this URL
 If that doesn't help, contact Jonathan Clark at 
  golgotha_source@usa.net (Subject should have "GOLG" in it) 
***********************************************************************/

#include "g1_object.hh"

enum
{  
  G1_SUPERTANK            = 0,  
  G1_PEON_TANK            = 1,
  G1_ENGINEER             = 2,
  G1_ROCKET_TANK          = 3,
  G1_EXPLOSION1           = 4,
  G1_BULLET               = 5,
  G1_ROCKET               = 6,
  G1_SUPERTANK_TURRET     = 7,
  G1_JET                  = 8,
  G1_ELECTRIC_CAR         = 9,
  G1_HELICOPTER           = 10,
  G1_ENEMY_ENGINEER       = 11,  
  G1_LIGTBULB             = 12,
  G1_VERY_BIG_GUN         = 13,
  
  G1_CONVOY               = 19,

  G1_GUIDED_MISSILE       = 32,
  G1_SHRAPNEL             = 33,
  G1_SMOKE_TRAIL          = 34,
  G1_JET_BOMB             = 35,
  G1_TOTAL_TYPES
};

g1_object_type *g1_get_old_object_type_remap()
{

  g1_object_type *a=(g1_object_type *)i4_malloc(sizeof(g1_object_type) * G1_TOTAL_TYPES, 
                                                "old obj_remap");

  for (int i=0; i