/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef SMOKE_TRAIL_HH
#define SMOKE_TRAIL_HH
#include "g1_object.hh"
#include "player_type.hh"
#include "path.hh"
class g1_solid_class;
class g1_map_piece_class;
class g1_map_class;
/*
To create a smoke trail call :
s=(g1_smoke_trail_class *)g1_create_object(G1_SMOKE_TRAIL);
if (s)
{
s->setup(x, y, h, 0.01, 0.2, 0xffd000, 0xffffff); // orange to white
s->occupy_location(map);
smoke_trail.reference_object(0,s);
}
when you (the head of the smoke trail, move, call :
if (s)
s->update_head(map, x,y,h);
when you die call :
if (s) // delete the smoke trail
{
s->unoccupy_location(map);
map->request_remove(s);
}
*/
class g1_smoke_trail_class : public g1_object_class
{
public:
enum { DATA_VERSION=1 };
enum { TAIL_LENGTH=4 };
i4_3d_point_class tspots[TAIL_LENGTH];
w32 last_draw_frame;
w32 sc, ec;
i4_float sw,ew;
w16 ticks_advanced;
virtual i4_float occupancy_radius() const
{
float w=(tspots[0].x-tspots[TAIL_LENGTH-1].x);
float h=(tspots[0].y-tspots[TAIL_LENGTH-1].y);
w = (w<0)? w=-w : w;
h = (h<0)? h=-h : h;
return w>h ? w : h;
}
virtual void setup(i4_float start_x, i4_float start_y, i4_float start_h,
i4_float start_width, i4_float end_width,
i4_color start_color, i4_color end_color);
virtual void update_head(i4_float nx, i4_float ny, i4_float nh);
g1_smoke_trail_class(g1_object_type id, g1_loader_class *fp);
virtual void save(g1_saver_class *fp);
virtual void draw(g1_draw_context_class *context);
virtual void think();
};
#endif