/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_SPRITE_HH
#define G1_SPRITE_HH
#include "g1_limits.hh"
#include "tex_id.hh"
class r1_render_api_class;
class g1_sprite_class
{
public:
i4_float texture_scale;
i4_float add_x, add_y; // added to sprites position before transform
// these numbers are calculated from vertex[0] of the quadgon
// loaded from 3d studio model
r1_texture_handle texture;
sw32 num_animation_frames;
i4_float extent;
} ;
class g1_sprite_list_class
{
g1_sprite_class array[G1_MAX_SPRITES];
public:
void load(r1_render_api_class *tmap);
g1_sprite_class *get_sprite(w16 handle) { return &array[handle]; }
} ;
extern g1_sprite_list_class g1_sprite_list_man;
#endif