/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "objs/sprite_object.hh"
#include "r1_api.hh"
void g1_sprite_object_class::think()
{
frame++;
if (frame >= anim_length)
{
unoccupy_location();
request_remove();
}
else
{
unoccupy_location();
request_think();
}
}
g1_sprite_object_class::g1_sprite_object_class(g1_object_type id,
g1_loader_class *fp)
: g1_object_class(id,fp)
{
model_id=0;
}
void g1_sprite_object_class::init()
{
/// get animation length now rather than in the constructor to make sure model_id is valid
g1_sprite_class *sprite=g1_sprite_list_man.get_sprite(model_id);
anim_length = sprite->num_animation_frames;
}