/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_SUPER_MORTAR_HH
#define G1_SUPER_MORTAR_HH
#include "g1_object.hh"
#include "player_type.hh"
#include "path.hh"
#include "sound_man.hh"
class g1_solid_class;
class g1_map_piece_class;
class g1_smoke_trail_class;
class g1_map_piece_class;
class g1_super_mortar_class : public g1_object_class
{
enum { DATA_VERSION=3 };
protected:
g1_typed_reference_class who_fired_me;
g1_typed_reference_class smoke_trail;
void delete_smoke();
public:
// g1_voice_class *rumble_sound; sfxfix
i4_float z_speed;
i4_3d_vector vel;
g1_super_mortar_class(g1_object_type id, g1_loader_class *fp);
virtual void save(g1_saver_class *fp);
virtual void setup(const i4_3d_vector &pos,
const i4_3d_vector &dir,
g1_object_class *this_guy_fired_me);
virtual void think();
virtual i4_bool move(i4_3d_vector &vel);
void draw(g1_draw_context_class *context);
};
#endif