/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "sound_man.hh"
#include "objs/model_id.hh"
#include "objs/model_draw.hh"
#include "input.hh"
#include "math/pi.hh"
#include "math/trig.hh"
#include "math/angle.hh"
#include "objs/bullet.hh"
#include "resources.hh"
#include "saver.hh"
#include "map_cell.hh"
#include "map.hh"
#include "math/angle.hh"
#include "objs/vehic_sounds.hh"
#include "sound/sfx_id.hh"
#include "objs/trike.hh"
#include "objs/shrapnel.hh"
#include "math/random.hh"
#include "object_definer.hh"
static g1_model_ref model_ref("trike_body"),
shadow_ref("trike_shadow"),
wheel_ref("trike_wheels"),
lod_ref("trike_lod");
static g1_object_type shrapnel_type;
static i4_3d_vector wheel_attach, wheel_offset;
void g1_trike_init()
{
shrapnel_type = g1_get_object_type("shrapnel");
wheel_attach.set(0.1,0,0.03);
model_ref()->get_mount_point("Wheel", wheel_attach);
wheel_offset.set(0.1,0,0.03);
wheel_ref()->get_mount_point("Wheel", wheel_offset);
wheel_offset.reverse();
}
g1_object_definer
g1_trike_def("trike",
g1_object_definition_class::TO_MAP_PIECE |
g1_object_definition_class::MOVABLE |
g1_object_definition_class::EDITOR_SELECTABLE,
g1_trike_init);
//think and draw functions
g1_trike_class::g1_trike_class(g1_object_type id,
g1_loader_class *fp)
: g1_map_piece_class(id, fp)
{
radar_type=G1_RADAR_VEHICLE;
set_flag(BLOCKING |
TARGETABLE |
GROUND |
HIT_GROUND |
DANGEROUS, 1);
draw_params.setup(model_ref.id(), 0, lod_ref.id());
allocate_mini_objects(2,"Trike Mini-Objects");
wheels = &mini_objects[0];
wheels->defmodeltype = wheel_ref.id();
wheels->position(wheel_attach);
wheels->offset = wheel_offset;
w16 ver,data_size;
if (fp)
{
fp->get_version(ver,data_size);
if (ver==DATA_VERSION)
{
wheels->rotation.x = fp->read_float();
wheels->rotation.y = fp->read_float();
wheels->rotation.z = fp->read_float();
wheels->lrotation.x = fp->read_float();
wheels->lrotation.y = fp->read_float();
wheels->lrotation.z = fp->read_float();
}
else
{
fp->seek(fp->tell() + data_size);
}
fp->end_version(I4_LF);
}
else
{
wheels->rotation.x = 0;
wheels->rotation.y = 0;
wheels->rotation.z = 0;
wheels->lrotation = wheels->rotation;
}
init_rumble_sound(G1_RUMBLE_GROUND);
}
void g1_trike_class::save(g1_saver_class *fp)
{
g1_map_piece_class::save(fp);
fp->start_version(DATA_VERSION);
fp->write_float(wheels->rotation.x);
fp->write_float(wheels->rotation.y);
fp->write_float(wheels->rotation.z);
fp->write_float(wheels->lrotation.x);
fp->write_float(wheels->lrotation.y);
fp->write_float(wheels->lrotation.z);
fp->end_version();
}
void g1_trike_class::think()
{
g1_map_piece_class::think();
if (!alive())
return;
if (attack_target.valid())
{
request_think();
dest_x = attack_target->x;
dest_y = attack_target->y;
i4_float dist, dtheta, dx, dy;
suggest_move(dist, dtheta, dx, dy, 0);
move(dx,dy);
const i4_float KILL_RADIUS=0.5;
//if we've run into the guy
if (x > dest_x-KILL_RADIUS && y > dest_y-KILL_RADIUS &&
x < dest_x+KILL_RADIUS && y < dest_y+KILL_RADIUS)
{
int damage=g1_trike_def.get_damage_map()->get_damage_for(attack_target.get()->id);
//hurt the dude
attack_target->damage(this,damage,i4_3d_vector(dx,dy,0));
//throw some gibs
g1_shrapnel_class *shrapnel = NULL;
shrapnel = (g1_shrapnel_class *)g1_create_object(shrapnel_type);
if (shrapnel)
{
i4_float rx,ry,rh;
rx = (i4_rand()&0xFFFF)/((i4_float)0xFFFF) * 0.2;
ry = (i4_rand()&0xFFFF)/((i4_float)0xFFFF) * 0.2;
rh = (i4_rand()&0xFFFF)/((i4_float)0xFFFF) * 0.2;
shrapnel->setup(x+rx,y+ry,h + rh,6,i4_T);
}
unoccupy_location();
request_remove();
}
}
}