/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_OPTIONS_HH
#define G1_OPTIONS_HH
#include "window/colorwin.hh"
#include "device/device.hh"
#include "gui/image_win.hh"
class i4_graphical_style_class;
class i4_event_handler_class;
class i4_button_class;
class i4_const_str;
class g1_option_window : public i4_parent_window_class
{
i4_graphical_style_class *style;
i4_image_class *options_background;
i4_event_handler_reference_class shadow_image_win, sound_image_win;
i4_button_class *create_button(const i4_const_str &help,
int im,
i4_event_handler_reference_class *win_ref,
int mess_id);
void add_buttons();
enum { STOPPED,
SLIDE_RIGHT,
SLIDE_LEFT
} mode;
int get_correction();
int slide_speed, slide_left, slide_correction;
public:
enum
{
SLIDE_AWAY,
SLIDE,
VIS_LOW,
VIS_MEDIUM,
VIS_HIGH,
NORMAL_PIXEL,
INTERLACE,
DOUBLE_PIXEL,
SOUND,
SHADOWS,
GAME_SPEED
};
~g1_option_window();
void parent_draw(i4_draw_context_class &context);
void forget_redraw();
g1_option_window(i4_graphical_style_class *style);
void receive_event(i4_event *ev);
char *name() { return "g1_option_window"; }
};
extern i4_event_handler_reference_class g1_options_window;
#endif