/**********************************************************************
This file is part of Crack dot Com's free source code release of Golgotha.
for information about compiling & licensing issues visit this URL
 If that doesn't help, contact Jonathan Clark at 
  golgotha_source@usa.net (Subject should have "GOLG" in it) 
***********************************************************************/

#include "player.hh"
#include "team_api.hh"
#include "error/error.hh"
#include "g1_limits.hh"
#include "image/color.hh"
#include "map.hh"
#include "g1_object.hh"
#include "objs/map_piece.hh"
#include "objs/stank.hh"
#include "palette/pal.hh"
#include "saver.hh"
#include "border_frame.hh"
#include "map_man.hh"
#include "dll/dll_man.hh"
#include "time/profile.hh"
#include "lisp/li_class.hh"
#include "lisp/li_load.hh"
#include "li_objref.hh"
#include "lisp/li_init.hh"
#include "objs/path_object.hh"
#include "lisp/li_dialog.hh"
#include "controller.hh"
#include "g1_tint.hh"

enum 
{
  DATA_VERSION1=1,
  DATA_VERSION2,
  DATA_VERSION3,
  DATA_VERSION                  // added ai saving
};


g1_player_manager_class g1_player_man;

static li_symbol_ref li_upgrade_kill_ratio("upgrade_kill_ratio");
static li_int_class_member li_money("money"), li_income_rate("income_rate"),
  li_num_points("num_points"), li_num_stank_deaths("num_stank_deaths"),
  li_num_stank_lives("num_stank_lives");


static li_float_class_member li_damage_multiplier("damage_multiplier");
static li_g1_ref_class_member current_taveover_target("current_taveover_target");

static li_string_class_member li_team_flag("team_flag");
static li_symbol_ref stank("stank");

int &g1_player_info_class::num_points() { return get_vars()->get(li_num_points); }
int &g1_player_info_class::num_stank_deaths() { return get_vars()->get(li_num_stank_deaths); }
int &g1_player_info_class::num_stank_lives() { return get_vars()->get(li_num_stank_lives); }


int &g1_player_info_class::money() { return get_vars()->get(li_money); }
int &g1_player_info_class::income_rate() { return get_vars()->get(li_income_rate); }
float &g1_player_info_class::damage_multiplier() { return get_vars()->get(li_damage_multiplier);}


void g1_player_manager_class::show_message(const i4_const_str &message, w32 color, int player_for)
{
  if (player_for==local_player && g1_current_controller.get())
    g1_current_controller->scroll_message(message, color);
}

g1_player_info_class::g1_player_info_class() 
  : ai(0),
    owned_objects(0,32)
{
  refresh_money=1;
}

void g1_player_info_class::remove_object(w32 global_id)
{
  if (ai) ai->object_lost(global_id);
  
  g1_object_class *o=g1_global_id.checked_get(global_id);

  if (o==commander.get())
    set_commander(0);
  
  int t=owned_objects.size();
  for (int i=0; iobject_added(global_id);

  g1_object_class *o=g1_global_id.get(global_id);
  if (!commander.get() && o->id==g1_get_object_type(stank.get()))
    set_commander(g1_player_piece_class::cast(o));
  
  int t=owned_objects.size();
  for (int i=0; ivalue();
      
    if (required_number<=points)   // do we have enough kills for this level
      supertank_upgrade_level++;
      
    l = li_cdr(l,0); // next item in list
  }
    
  if (supertank_upgrade_level<0)
    supertank_upgrade_level=0;
}


    
static w32 convert_color_to_player(w32 player_number, i4_color color,
                                   const i4_pixel_format *fmt)
{
  sw32 r,g,b;
  r=(color>>16)&0xff;
  g=(color>>8)&0xff;
  b=(color>>0)&0xff;

  r=i4_f_to_i(g1_player_tint_data[player_number].r * r);
  if (r>255) r=255;

  g=i4_f_to_i(g1_player_tint_data[player_number].g * g);
  if (g>255) g=255;

  b=i4_f_to_i(g1_player_tint_data[player_number].b * b);
  if (b>255) b=255;


  return (r<<16)|(g<<8)|b;
}


g1_player_manager_class::g1_player_manager_class()
{
}

void g1_player_info_class::init_colors(w32 player_num, const i4_pixel_format *fmt)
{
  map_player_building=convert_color_to_player(player_num, 0x404040, fmt);
  map_player_color=convert_color_to_player(player_num, 0xffffff, fmt);
  map_attacking_player_color=convert_color_to_player(player_num, 0xdcdcdc ,fmt);
  map_select_player_color=(200<<16) | (200<<8) | 0;
}

void g1_player_info_class::new_game(g1_player_type num)
{
  player_num = num;  
  supertank_upgrade_level = 0;
  if (num==1)
    team=G1_ALLY;
  else
    team=G1_ENEMY;
}

void g1_player_info_class::set_ai(g1_team_api_class *_ai)
{
  if (ai)
    delete ai;

  ai = _ai;
  if (ai)
    ai->player = this;
}


i4_profile_class pf_player_info_class_ai_think("player_info:: ai->think()");

void g1_player_info_class::add_points(int points)
{
  num_points()+=points;
  calc_upgrade_level();
}

void g1_player_info_class::supertank_died(g1_object_class *guy_who_killed_him)
{
  num_stank_deaths()++;
  calc_upgrade_level();
}

void g1_player_info_class::think()
{
  li_class_context vars_context(li_class::get(vars.get(),0));

  pf_player_info_class_ai_think.start();
  if (ai)
  {
    ai->think();
    ai->post_think();
  }
  pf_player_info_class_ai_think.stop();

  li_money() += li_income_rate();

  if (li_money() > 99999)
    li_money() = 99999;
  else if (li_money() < 0)
    li_money() = 0;

  if (g1_border.get())
    g1_border->update();
}


i4_bool g1_player_info_class::load(g1_loader_class *fp)
{  
  w16 ver=0,data_size;
  i4_bool ret=i4_F;
  vars=0;
  continue_wait=i4_F;

  if (fp)
    fp->get_version(ver, data_size);

  if (!ai) i4_error("no ai in player_info load");
  ai->init();

  ret = i4_T;
  switch (ver)
  {
    case DATA_VERSION:
      vars=li_class::get(li_load_typed_object("player_vars", fp, fp->li_remap,0),0);
      ai->load(fp);
      break;
    case DATA_VERSION3:
      vars=li_class::get(li_load_typed_object("player_vars", fp, fp->li_remap,0),0);
      break;
    default:
      if (fp)
        fp->seek(fp->tell() + data_size);
      ret = i4_F;
      break;
  }
 
  if (!vars.get()) 
    vars=li_class::get(li_new("player_vars"), 0);

  li_class_context c(get_vars());
  team_flag.set_name(li_team_flag());

  return ret;
}

void g1_player_info_class::save(g1_saver_class *fp)
{
  fp->start_version(DATA_VERSION);    
  li_save_object(fp, vars.get(), 0);
  ai->save(fp);
  fp->end_version();
}

//(OLI) temporary hack to allow DLL reloading of AI
//{{{
extern void (*g1_reload_dll)(void);

void reload_ais()
{
  i4_dll_man.load(i4_const_str("ai_joe.dll"), i4_T);
}
//}}}

void g1_player_manager_class::set_default_ai(const char *name)
{
  default_ai=name;

  if (default_ai)
    for (w32 i=0; iget_ai())
        list[i]->set_ai(g1_create_ai(default_ai));
    }
}

void g1_player_manager_class::init()
{
  for (w32 i=0; inew_game(i);
  }

  local_player=1;  //(OLI) this needs to be changed to the appropriate number

  list[local_player]->set_ai(g1_create_ai("human"));

  if (default_ai)
    for (w32 i=0; iget_ai())
        list[i]->set_ai(g1_create_ai(default_ai));
    }

  //(OLI)
  g1_reload_dll = reload_ais;
}

void g1_player_manager_class::uninit()
{

  for (w32 i=0; iset_ai(0);
      delete list[i];
    }
    list[i]=0;
  }
}

void g1_player_manager_class::unload_ai(g1_team_api_definition_class *definer)
{
  for (int i=0; iget_ai() &&
        g1_player_man.get(i)->get_ai()->definer() == definer)
      g1_player_man.get(i)->set_ai(0);
}

void g1_player_manager_class::init_colors(const i4_pixel_format *fmt,
                                          r1_render_api_class *api)
{ 
  g1_init_color_tints(api);
  for (w32 i=0; iinit_colors(i, fmt);
}

li_object *g1_set_default_ai(li_object *o, li_environment *env)
{
  g1_player_man.set_default_ai(li_string::get(li_car(o,0),0)->value());
  return 0;
}

li_automatic_add_function(g1_set_default_ai, "set_default_ai");