// Please place all strings need translation in the TRANSLATE section // **************************** DONT TRANSLATE ************************************* /u/ /u/ /tmp/ /tmp/ x:/ x:/ X:/ X:/ c:/ c:/ -debug true sys_text_size = 3096000 vid_text_size = 3096000 linux_dll_dir "linux_dll" win32_dll_dir "win32_dll" debug_dll_substr "_debug.dll" dll_extension "dll" dll_fullname "%S/%S" object_logo_fmt "bitmaps/logos/%s_logo.jpg" pcx_sequence = "%S%S%03d.pcx" screen_shot_str = "shot%03d.tga" copying_textures "Copying Textures" loading_textures "Loading Textures" building_texture_cache "Building Texture Cache" updating_texture_cache "Updating Texture Cache" movie_option "-movie" Human = "Human" "Ai Joe" = "Ai Joe" "Ai Jim" = "Ai Jim" fps = "Frames per second" map1 = maps/map1.pcx net_cancel = " Cancel " net_cancel_x = 285 net_cancel_y = 49 net_joined_x = 490 net_joined_y = 106 start_net_game = " Begin " start_server = " Start New Game " net_main_menu = " Return to Menu " stat_win_title = "Statistics" sky_model = x:/jc/gdata/sky/sky1.gmod title_screen = bitmaps/title_screen.jpg title_buts = { bitmaps/lit_newgame.jpg 248 88 bitmaps/lit_load.jpg 280 144 bitmaps/lit_save.jpg 282 193 bitmaps/lit_network.jpg 213 303 bitmaps/lit_options.jpg 256 353 bitmaps/lit_quit.jpg 282 414 } net_bg_image = bitmaps/net1.jpg server_bg_image = bitmaps/net2.jpg client_wait_image = bitmaps/net3.jpg help_screen = bitmaps/help.jpg youwin_screen = bitmaps/youwin.jpg youlose_screen = bitmaps/youlose.jpg plot_screen = bitmaps/plot.jpg startup_screen = bitmaps/startup.jpg options_background = bitmaps/options/topbar.tga cd_test_file = i:/movies.mix constants "res/constants.res" defaults "res/objects.res" editor_strs "res/editor.res" cell_strs "res/cells.res" keys_res_file "res/keys.res" remap_pal "tint" bomb_coming "WARNING! Bomb Truck Approaching" switch_to_action "Press TAB or BACKSAPACE for Action Mode" /////////////// Debug / temp strings cs_pos "%d %d %d %d" tmp_savename = "test.level" play_savename = "play.start" sfx_fmt = "sfx/%x.wav" // ****************************** TRANSLATE **************************************** cheats "Cheats" build_context_help = { "Build SuperTank" // 0 "Build Engineer Truck" // 1 "Build Missile Truck" // 2 "Build Normal Tank" // 3 "Fixme!" // 4 "Build Kamikaze Trike" // 5 "Build Electro Car" // 6 "Fixme!" // 7 "Fixme!" // 8 "Build Jet Bomber" // 9 "Build Attack Helicopter" // 10 } rendering_map = "Rendering Map" options_context_help = "Detail Options" vis_low_help = "Low Visibility" vis_med_help = "Medium Visibility" vis_hi_help = "High Visibility" normal_pixel_help = "Normal Pixel Mode" double_pixel_help = "Double Pixel Mode" interlace_pixel_help = "Interlaced TV Mode" 3d/2d_sound_help = "3d sound / 2d sound" shadows_help = "Toggle shadows on/off" gamespeed_help = "Change game speed" pad_type_bank " Bank Takeover " pad_type_lawfirm "Law firm Takeover" pad_type_base " Base Takeover " takeover_context "takeover_pad : %S" cell_matchup = "Could not matchup cell name %S, check ${cell_strs}" file_missing = "File missing : %S" bad_texture = "Bad file format or file corrupted : %S" not_32 = "Texture file is not 32 bit color : %S" no_create = "Unable to create file %S" bad_anim = "FLC file bad : %S" model_num = "Models in resource file = %d, models game is expecting = %d" sprite_num = "Sprites in resource file = %d, sprites game is expecting = %d" anim_missing = "Animations missing from %S" anim_missing_name = " Animation #%d, name = %s" old_model_file = "Model file %S out of date, please re-fly" make_crit_graph = "Connecting network nodes" up-to-date "texture up-to-date %S" updating_texture "updating texture %S" best_pal "forming palette from %S" updating_anim "updating animation %S" remaping_texture "remaping texture %S" no_texture "Face in model %S has no texture" bad_normal "Can't calc normal for face in %S" out_of_nodes "Out of graph node memory" out_of_edges "Out of graph edge memory" main_menu_options = { " Start " " Networking " " Quit " } bad_file_version "File version not supported" detail_options = { "Wireframe" "Textured " "White Light " "320 X 200" "400 X 400" "640 X 480" } load_build "loading building %S" songs = { } sfx_fmt "sfx/%x.wav" creating_radar_view "Creating Radar View" recalcing_graph = "Recalculating path solving information" make_critical_map = "Recalculating AI information" // AI = artificial intelligence options_buttons = { } game_command_error = "Couldn't find command [%S]" game_commands = { "Left" "Right" "Forward" "Backward" "Main Gun" "Missiles" "Chain Gun" "Strafe Left" "Strafe Right" "Strafe Mode" "Map Toggle" "Build Blank" "Build Commander" "Build Peon" "Build Trike" "Build Rocket Tank" "Build Electric Car" "Build Helicopter" "Build Bomber" "Build Engineer" "Group 0" "Group 1" "Group 2" "Group 3" "Group 4" "Group 5" "Group 6" "Group 7" "Group 8" "Group 9" } game_key_error = "Couldn't find key [%S]" game_keys = { //Primary Controls command "Left" "Left" "Right" "Right" "Up" "Forward" "Down" "Backward" "Space" "Main Gun" "Enter" "Missiles" "Left Ctrl" "Chain Gun" "Right Ctrl" "Chain Gun" "," "Strafe Left" "." "Strafe Right" "Left Alt" "Strafe Mode" "Right Alt" "Strafe Mode" "Tab" "Map Toggle" //Secondary Controls command //-------------------------------------------------------------- "Del" "Left" "PageDown" "Right" "Home" "Forward" "End" "Backward" "Pad 0" "Main Gun" //"Enter" "Missiles" //repeated from primary "Pad 1" "Chain Gun" "Insert" "Strafe Left" "PageUp" "Strafe Right" "\\" "Strafe Mode" "Backspace" "Map Toggle" //Tertiary Controls command //-------------------------------------------------------------- "Pad 4" "Left" "Pad 6" "Right" "Pad 8" "Forward" "Pad 5" "Backward" "Pad 2" "Backward" //"Pad 0" "Main Gun" //repeated from secondary "Pad Enter" "Missiles" "Pad +" "Chain Gun" "Pad 7" "Strafe Left" "Pad 9" "Strafe Right" //Gifts to trey command //-------------------------------------------------------------- "'" "Forward" "/" "Backward" "Left Shift" "Main Gun" "Right Shift" "Main Gun" //Build Keys command //-------------------------------------------------------------- "`" "Build Blank" "Q" "Build Commander" "W" "Build Peon" "E" "Build Trike" "R" "Build Rocket Tank" "T" "Build Electric Car" "Y" "Build Helicopter" "U" "Build Bomber" "I" "Build Engineer" "A" "Build Electric Car" "S" "Build Helicopter" "D" "Build Bomber" "F" "Build Engineer" // Group Keys "1" "Group 0" "2" "Group 1" "3" "Group 2" "4" "Group 3" "5" "Group 4" "6" "Group 5" "7" "Group 6" "8" "Group 7" "9" "Group 8" "0" "Group 9" } sfx_obj_fmt = "Sound '%S', max_volume=%d, hear_dist=%d, ticks=%d" factory_pad "Factory Pad" base_launcher "Base Launcher" tank_buster "Tank Buster" helicopter "Attack Helicopter" electric_car "Electric Car" rocket_tank "Rocket Tank" jet "Jet Bomber" trike "Kamikaze Trike" peon_tank "Peon Tank" turret "Gun Turret" sfx_obj "Sound Player" lightbulb "Light Caster" repairer "Repair Station" loading_models "Loading Models" scanning_models "Scanning Models"