// // turn fire fire // speed speed accel cost health damage delay range ////////////////////////////////////////////////////////////////////////////////////////////////// object_defaults = " electric_car 0.08 0.2 0.030 800 50 3 0 4 peon_tank 0.08 0.20 0.030 300 30 10 10 5 helicopter 0.08 0.09 0.030 1000 150 30 30 6 jet 0.08 0.09 0.030 1500 30 20 20 6 engineer 0.08 0.2 0.030 300 35 0 0 6 trike 0.08 0.2 0.030 500 100 200 0 6 tank_buster 0.08 0.2 0.030 800 40 30 20 6 rocket_tank 0.08 0.2 0.030 800 40 30 20 6 verybiggun 0 0.1 0 0 200 45 15 6 turret 0 0.1 0 0 200 25 7 6 supergun 0 0.01 0 0 1200 1000 30 6 guided_missile 0.8 0.1 0.030 0 100 0 0 0 buster_rocket 0.9 0.1 0.025 0 100 0 0 0 nuc_missile 0.9 0.1 0.025 0 100 0 0 0 base_launcher 0 0.2 0 0 0 1000 20 6 repairer 0.1 0.05 0 0 0 20 5 3 // some supertank constants are in constants.res named player_XXXX stank 0.3 0.2 0.1 10000 1000 10 5 6 "