;; Translation instructions : ;; Translate File/Edit/View/Window/Map/Terrain, etc. ;; Translate the first string (everything in quotes), do not translate the second string ;; pair ;; Translate Don't Translate ;; this colum this colum ;---------------------------------------------------------------- (add_sub_menu "File" ("New" "File/New") - ("Save" "File/Save") ("Save As" "File/Save As") ("Open" "File/Open") - ("Load DLL" "File/Open DLL") - ("Exit" "File/Exit")) (add_sub_menu "Edit" ("Undo" "Edit/Undo") ("Redo" "Edit/Redo") - ; ("Cut" "Edit/Cut") ; ("Copy" "Edit/Copy") ; ("Paste" "Edit/Paste") ("Toggle Menu" "Edit/Toggle Menu") - ("No Snap" "Edit/No Snap") ("Snap Cell Center" "Edit/Snap Cell Center") ("Snap Cell Origin" "Edit/Snap Cell Origin")) (add_sub_menu "View" ("Wireframe" "View/Wireframe") ("Textured" "View/Textured") ("Solid Colors" "View/Solid") ("Toggle Texture Loading" "View/Toggle Texture Loading") - ("1 View" "View/1 View") ("4 Views" "View/4 Views")) (add_sub_menu "Tools" ("Scenes" "Tools/Scenes") ("Radar" "Tools/Radar") ("Profile" "Tools/Profile") ("Debug" "Tools/Debug") ("AI" "Tools/AI") - ("Objects" "Tools/Objects") ("Tiles" "Tools/Tiles")) (add_sub_menu "Map" ("Simulate Tick" "Map/Simulate Tick") ("Resize" "Map/Resize") ("Rotate 90" "Map/Rotate 90") ("Change Sky" "Map/Change Sky") ("SCM File" "Map/SCM File") - ("Reload Map" "reload_level") - ("Fog All" "fog_map") ("UnFog All" "unfog_map") - ("Dump Map (debug)" "dump_level") ("Recalculate" "Map/Recalculate") ("Delete Selected" "Map/Delete Selected") - ("Edit Map Vars" "edit_level_vars") ("Add Cloud Shadow" "add_cloud_shadow") ("Remove Cloud Shadow" "remove_cloud_shadow") ) (add_sub_menu "Objects" ("Select Game Pieces" "Objects/Select Game Pieces") ("Select Similar" "Objects/Select Similar") ("Floor Selected" "Map/Floor Selected") ("Ceil Selected" "Map/Ceil Selected") ("Drop Selected" "Objects/Drop Selected") ("Full Health" "full_health") ("Set Health" "set_health") - ("Select Rest of Path" "select_restof_path") ("Join Selected" "join_path_ends") ("UnJoin Selected" "unjoin_path_ends") ("Insert Path Node" "insert_path_object") - ("Toggle Path Display" "toggle_show_list") ("Place Camera" "place_camera") ) (add_sub_menu "Teams" ("No Tinting" "tint_none") ("Tint team polys" "tint_polys") ("Tint all polys" "tint_all") - ("Nuetral Team" "team_0") ("Green Team (allies)" "team_1") ("Red Team (axis)" "team_2") ("Blue Team (axis)" "team_3") ("Yellow Team (axis)" "team_4") - ("Edit Nuetral Team" "edit_team_0") ("Edit Green" "edit_team_1") ("Edit Red" "edit_team_2") ("Edit Blue" "edit_team_3") ("Edit Yellow" "edit_team_4") ) (add_sub_menu "Terrain" ("Select All" "Terrain/Select All") ("Flatten Selected" "Terrain/Flatten Selected") ("Smooth Selected" "Terrain/Smooth Selected") ("Add Noise to Selected" "Terrain/Add Noise to Selected") ; ("Load Heights from map" "Terrain/Load Heights from map") - ("Load Image Heightmap" "Terrain/Load Image Heightmap") ("Save Image Heightmap" "Terrain/Save Image Heightmap")) (add_sub_menu "Sound" ("Pick Song" "edit_music") ("Make Sfx List" "list_sfx") - ("Music Volume Up" "music_up") ("Music Volume Down" "music_down")) ;; when adding editor functionality, the follow are available through the li system ;; (editor_undo int) ;;; saves off undo information about sections of the map you are about to change ;;; if the sections are omitted, then the entire map is saved ;; (redraw_all) ;;; redraws all windows ;; (redraw) ;; redraws the current active window ;; (editor_changed) ;;; if you changed the map and want the user to save before quiting