/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at golgotha_source@usa.net (Subject should have "GOLG" in it) ***********************************************************************/ /* * Mpeg Layer-1,2,3 audio decoder * ------------------------------ * copyright (c) 1995,1996,1997 by Michael Hipp, All rights reserved. * See also 'README' * * slighlty optimized for machines without autoincrement/decrement. * The performance is highly compiler dependend. Maybe * the decode.c version for 'normal' processor may be faster * even for Intel processors. */ #include#include #include #include "mpg123.h" #define WRITE_SAMPLE(samples,sum,clip) \ if( (sum) > 32767.0) { *(samples) = 0x7fff; (clip)++; } \ else if( (sum) < -32768.0) { *(samples) = -0x8000; (clip)++; } \ else { *(samples) = sum; } static int bo = 1; void init_decode_i386(void) { bo = 1; } int synth_1to1_8bit(real *bandPtr,int channel,unsigned char *samples) { short samples_tmp[64]; short *tmp1 = samples_tmp + channel; int i,ret; samples += channel; ret = synth_1to1(bandPtr,channel,(unsigned char *)samples_tmp); for(i=0;i<32;i++) { *samples = conv16to8[*tmp1>>4]; samples += 2; tmp1 += 2; } return ret; } int synth_1to1_8bit_mono(real *bandPtr,unsigned char *samples) { short samples_tmp[64]; short *tmp1 = samples_tmp; int i,ret; ret = synth_1to1(bandPtr,0,(unsigned char *)samples_tmp); for(i=0;i<32;i++) { *samples++ = conv16to8[*tmp1>>4]; tmp1+=2; } return ret; } int synth_1to1_8bit_mono2stereo(real *bandPtr,unsigned char *samples) { short samples_tmp[64]; short *tmp1 = samples_tmp; int i,ret; ret = synth_1to1(bandPtr,0,(unsigned char *)samples_tmp); for(i=0;i<32;i++) { *samples++ = conv16to8[*tmp1>>4]; *samples++ = conv16to8[*tmp1>>4]; tmp1 += 2; } return ret; } int synth_1to1_mono(real *bandPtr,unsigned char *samples) { short samples_tmp[64]; short *tmp1 = samples_tmp; int i,ret; ret = synth_1to1(bandPtr,0,(unsigned char *) samples_tmp); for(i=0;i<32;i++) { *( (short *) samples)++ = *tmp1; tmp1 += 2; } return ret; } int synth_1to1_mono2stereo(real *bandPtr,unsigned char *samples) { int i,ret = synth_1to1(bandPtr,0,samples); for(i=0;i<32;i++) { ((short *)samples)[1] = ((short *)samples)[0]; samples+=4; } return ret; } #ifndef PENTIUM_OPT int synth_1to1(real *bandPtr,int channel,unsigned char *out) { static real buffs[2][2][0x110]; static const int step = 2; short *samples = (short *) out; real *b0,(*buf)[0x110]; int clip = 0; int bo1; if(flags.equalizer) do_equalizer(bandPtr,channel); if(!channel) { bo--; bo &= 0xf; buf = buffs[0]; } else { samples++; buf = buffs[1]; } if(bo & 0x1) { b0 = buf[0]; bo1 = bo; dct64(buf[1]+((bo+1)&0xf),buf[0]+bo,bandPtr); } else { b0 = buf[1]; bo1 = bo+1; dct64(buf[0]+bo,buf[1]+bo+1,bandPtr); } { register int j; real *window = decwin + 16 - bo1; for (j=16;j;j--,b0+=0x10,window+=0x20,samples+=step) { real sum; sum = window[0x0] * b0[0x0]; sum -= window[0x1] * b0[0x1]; sum += window[0x2] * b0[0x2]; sum -= window[0x3] * b0[0x3]; sum += window[0x4] * b0[0x4]; sum -= window[0x5] * b0[0x5]; sum += window[0x6] * b0[0x6]; sum -= window[0x7] * b0[0x7]; sum += window[0x8] * b0[0x8]; sum -= window[0x9] * b0[0x9]; sum += window[0xA] * b0[0xA]; sum -= window[0xB] * b0[0xB]; sum += window[0xC] * b0[0xC]; sum -= window[0xD] * b0[0xD]; sum += window[0xE] * b0[0xE]; sum -= window[0xF] * b0[0xF]; WRITE_SAMPLE(samples,sum,clip); } { real sum; sum = window[0x0] * b0[0x0]; sum += window[0x2] * b0[0x2]; sum += window[0x4] * b0[0x4]; sum += window[0x6] * b0[0x6]; sum += window[0x8] * b0[0x8]; sum += window[0xA] * b0[0xA]; sum += window[0xC] * b0[0xC]; sum += window[0xE] * b0[0xE]; WRITE_SAMPLE(samples,sum,clip); b0-=0x10,window-=0x20,samples+=step; } window += bo1<<1; for (j=15;j;j--,b0-=0x10,window-=0x20,samples+=step) { real sum; sum = -window[-0x1] * b0[0x0]; sum -= window[-0x2] * b0[0x1]; sum -= window[-0x3] * b0[0x2]; sum -= window[-0x4] * b0[0x3]; sum -= window[-0x5] * b0[0x4]; sum -= window[-0x6] * b0[0x5]; sum -= window[-0x7] * b0[0x6]; sum -= window[-0x8] * b0[0x7]; sum -= window[-0x9] * b0[0x8]; sum -= window[-0xA] * b0[0x9]; sum -= window[-0xB] * b0[0xA]; sum -= window[-0xC] * b0[0xB]; sum -= window[-0xD] * b0[0xC]; sum -= window[-0xE] * b0[0xD]; sum -= window[-0xF] * b0[0xE]; sum -= window[-0x0] * b0[0xF]; WRITE_SAMPLE(samples,sum,clip); } } return clip; } #endif