/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at golgotha_source@usa.net (Subject should have "GOLG" in it) ***********************************************************************/ #include#include "threads/threads.hh" #include "error/error.hh" #include "time/time.hh" #include "main/main.hh" i4_critical_section_class::i4_critical_section_class() {} void i4_critical_section_class::lock() {} void i4_critical_section_class::unlock() {} i4_critical_section_class::~i4_critical_section_class() {} i4_signal_object::i4_signal_object(char *name) {} void i4_signal_object::wait_signal() {} void i4_signal_object::signal() {} i4_signal_object::~i4_signal_object() {} i4_bool i4_threads_supported() { return i4_F; } // this will start the thread right away, regardless of how many threads are running void i4_add_thread(i4_thread_func_type fun, w32 stack_size, void *context) { i4_error("Threads not supported"); } void i4_thread_yield() { i4_sleep(0); } void i4_wait_threads() {} int i4_get_thread_id() { return 0; } int i4_get_main_thread_id() { return 0; } void i4_suspend_other_threads() {} void i4_resume_other_threads() {} int i4_get_first_thread_id() { return 0; } i4_bool i4_get_next_thread_id(int last_id, int &id) { return i4_F; } void i4_get_thread_stack(int thread_id, void *&base, void *&top) { int t; base=i4_stack_base; top=(void *)(&t); } void i4_set_thread_priority(int thread_id, i4_thread_priority_type priority) { ;}