/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at golgotha_source@usa.net (Subject should have "GOLG" in it) ***********************************************************************/ #ifdef _WINDOWS //#define INITGUID #include "video/win32/directx.hh" #include "device/event.hh" #include#include //#include "video/win32/dx_cursor.hh" #endif // this should be defined in main/win_main extern HINSTANCE my_instance; extern int my_nCmdShow; extern sw32 win32_mouse_x, win32_mouse_y; static directx_display_class directx_display_instance; char* D3DAppErrorToString(HRESULT error); void dx_error(sw32 result) { i4_error(D3DAppErrorToString(result)); } // called when windows gives us a WM_MOVE message, this tells everyone else interested void directx_display_class::move_screen(i4_coord x, i4_coord y) { if (back_buffer) // make sure the screen has been created so far { // if the location is not word alligned move the // window and exit (we will get another message later when this takes effect) if (x&3) { SetWindowPos(input.get_window_handle(), HWND_TOP, x&(~3),y, cur_mode.xres, cur_mode.yres, 0); return ; } } } i4_bool directx_display_class::set_mouse_shape(i4_cursor_class *c) { return i4_T; } directx_display_class::directx_display_class() { mouse_pict=0; mouse_save=0; mouse_trans=0; context=0; direct_draw_driver=0; primary_surface=0; exclusive_mode=i4_F; full_screen=i4_F; back_buffer=0; back_surface=0; } HRESULT __stdcall dx_mode_callback(LPDDSURFACEDESC desc, LPVOID context) { directx_display_class *dx=(directx_display_class *)context; if (((desc->ddpfPixelFormat.dwRGBBitCount+1)&(~1)) == I4_BYTES_PER_PIXEL*8) { if (dx->last_found && dx->last_found->xres==desc->dwWidth && dx->last_found->yres==desc->dwHeight) dx->saw_last=i4_T; else if (!dx->last_found || (dx->saw_last)) { dx->saw_last=i4_F; dx->last_found=&dx->amode; dx->last_found->xres=desc->dwWidth; dx->last_found->yres=desc->dwHeight; dx->last_found->flags = i4_display_class::mode::PAGE_FLIPPED; dx->last_found->bits_per_pixel = desc->ddpfPixelFormat.dwRGBBitCount; dx->last_found->assoc=dx; w32 rbits=0, gbits=0, bbits=0,m,tbits, depth; m = desc->ddpfPixelFormat.dwRBitMask; if (!m) return D3DENUMRET_OK; dx->last_found->red_mask=m; for (; !(m & 1); m >>= 1); for (; m&1; m>>=1) rbits++; m = desc->ddpfPixelFormat.dwGBitMask; if (!m) return D3DENUMRET_OK; dx->last_found->green_mask=m; for (; !(m & 1); m >>= 1); for (; m&1; m>>=1) gbits++; m = desc->ddpfPixelFormat.dwBBitMask; if (!m) return D3DENUMRET_OK; dx->last_found->blue_mask=m; for (; !(m & 1); m >>= 1); for (; m&1; m>>=1) bbits++; sprintf(dx->last_found->name,"Page flipped %d x %d x %d (%d%d%d)", desc->dwWidth, desc->dwHeight, desc->ddpfPixelFormat.dwRGBBitCount, rbits, gbits, bbits); i4_warning("Mode : %s\n",dx->last_found->name); } } return D3DENUMRET_OK; } i4_display_class::mode *directx_display_class::get_next_mode(i4_display_class::mode *last_mode) { sw32 last_w=last_mode->xres, last_h=last_mode->yres; if (!full_screen) return 0; else { saw_last = i4_F; last_found = (directx_display_class::directx_mode *)last_mode; if (!exclusive_mode) { direct_draw_driver->SetCooperativeLevel(input.get_window_handle(), DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ); direct_draw_driver->EnumDisplayModes(0, 0, this, dx_mode_callback); direct_draw_driver->SetCooperativeLevel(input.get_window_handle(), DDSCL_NORMAL); } else direct_draw_driver->EnumDisplayModes(0, 0, this, dx_mode_callback); if (last_found->xres==last_w && last_found->yres==last_h) return 0; else return last_found; } } i4_display_class::mode *directx_display_class::get_first_mode() { if (!direct_draw_driver) { if (!create_direct_draw()) // initialize the direct draw driver if not already return 0; } if (full_screen) { saw_last = i4_F; last_found = 0; if (!exclusive_mode) { direct_draw_driver->SetCooperativeLevel(input.get_window_handle(), DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ); direct_draw_driver->EnumDisplayModes(0, 0, this, dx_mode_callback); direct_draw_driver->SetCooperativeLevel(input.get_window_handle(), DDSCL_NORMAL); } else direct_draw_driver->EnumDisplayModes(0, 0, this, dx_mode_callback); return last_found; } else { // get the current video mode that windows is running in DDSURFACEDESC surface_description; // just for luck, clear this out memset(&surface_description,0,sizeof(surface_description)); // need to tell win how big this structure is surface_description.dwSize=sizeof(surface_description); // ask windows to fill in the struct direct_draw_driver->GetDisplayMode(&surface_description); // since we only support one bit depth per // executable make sure windows is running in the bit depth // this executable was made for if (surface_description.ddpfPixelFormat.dwRGBBitCount!=I4_BYTES_PER_PIXEL*8) return 0; // fill in one of our own mode strucutres to report to the caller memset(&amode,0,sizeof(amode)); strcpy(amode.name,"Win32 direct screen window"); amode.flags=i4_display_class::mode::RESOLUTION_DETERMINED_ON_OPEN; amode.bits_per_pixel=I4_SCREEN_DEPTH; amode.xres=surface_description.dwWidth; amode.yres=surface_description.dwHeight; amode.red_mask=surface_description.ddpfPixelFormat.dwRBitMask; amode.green_mask=surface_description.ddpfPixelFormat.dwGBitMask; amode.blue_mask=surface_description.ddpfPixelFormat.dwBBitMask; amode.assoc=this; // so we know in 'initialize_mode' that we created this mode } return &amode; } i4_bool directx_display_class::create_direct_draw() { if (direct_draw_driver) // is it already created? return i4_T; // try to create it HRESULT ret = DirectDrawCreate( NULL, &direct_draw_driver, NULL ); // failed ? if ( ret != DD_OK ) return i4_F; return i4_T; } void directx_display_class::destroy_direct_draw() { if (direct_draw_driver) { direct_draw_driver->Release(); direct_draw_driver=0; } } i4_bool directx_display_class::close() { if (context) { delete context; context=0; } if (exclusive_mode && direct_draw_driver) { direct_draw_driver->SetCooperativeLevel(input.get_window_handle(), DDSCL_NORMAL ); direct_draw_driver->RestoreDisplayMode(); exclusive_mode=i4_F; } if (primary_surface) { primary_surface->Release(); primary_surface=0; } if (back_buffer) { delete back_buffer; back_buffer=0; } input.destroy_window(); return i4_T; } i4_bool directx_display_class::initialize_mode(i4_display_class::mode *which_one) { // make sure this is a mode we listed, and not some other driver if ((((directx_mode *)which_one)->assoc)==this) { memcpy(&cur_mode,which_one,sizeof(cur_mode)); close(); w32 width=which_one->xres, height=which_one->yres; if (!direct_draw_driver) { if (!create_direct_draw()) // initialize the direct draw driver if not already return i4_F; } input.create_window(0,0,width, height, this); HRESULT ddrval; if (!full_screen) ddrval = direct_draw_driver->SetCooperativeLevel(input.get_window_handle(), DDSCL_NORMAL ); else if (!exclusive_mode) { ddrval = direct_draw_driver->SetCooperativeLevel( input.get_window_handle(), DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ); exclusive_mode=i4_T; if (ddrval!=DD_OK) dx_error(ddrval); /* SetWindowPos(win32_display_instance.window_handle, HWND_BOTTOM, 0,600, 320, 100, SWP_NOACTIVATE | SWP_NOZORDER); */ } if (full_screen) direct_draw_driver->SetDisplayMode(which_one->xres, which_one->yres, I4_BYTES_PER_PIXEL*8 ); if (ddrval != DD_OK) { input.destroy_window(); return i4_F; } if (!create_surfaces(&cur_mode)) { primary_surface=0; input.destroy_window(); return i4_F; } if (context) delete context; context=new i4_draw_context_class(0,0,width-1,height-1); context->both_dirty=new i4_rect_list_class; context->both_dirty->add_area(0,0,width-1,height-1); context->single_dirty=new i4_rect_list_class; return i4_T; } else return i4_F; } void directx_display_class::flush() { // add the single dirty area into the both dirty list i4_rect_list_class::area_iter a; for (a=context->single_dirty->list.begin(); a!=context->single_dirty->list.end(); ++a) context->both_dirty->add_area(a->x1, a->y1, a->x2, a->y2); context->single_dirty->delete_list(); if (context->both_dirty->empty()) return ; context->both_dirty->delete_list(); } w32 directx_display_class::priority() { if (create_direct_draw()) { destroy_direct_draw(); return 2; } else return 0; } i4_bool directx_display_class::create_surfaces(directx_mode *mode) { // Create the primary surface DDSURFACEDESC ddsd; ddsd.dwSize = sizeof( ddsd ); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; HRESULT ddrval = direct_draw_driver->CreateSurface( &ddsd, &primary_surface,0); if (ddrval != DD_OK) { dx_error(ddrval); return i4_F; } create_back_surface(mode); win32_mouse_x=-1; // the mouse thread will wait till this is not -1 before it // starts tracking the mouse (then we will know where the system mouse is) return i4_T; } i4_bool directx_display_class::create_back_surface(directx_mode *mode) { DDSURFACEDESC ddsd; ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; ddsd.dwWidth = mode->xres; ddsd.dwHeight = mode->yres; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; // | DDSCAPS_SYSTEMMEMORY; // create a new back buffer HRESULT er = direct_draw_driver->CreateSurface(&ddsd, &back_surface, 0); if (er != DD_OK) { dx_error(er); return i4_F; } i4_pixel_format fmt; fmt.pixel_depth=I4_16BIT; fmt.red_mask=mode->red_mask; fmt.green_mask=mode->green_mask; fmt.blue_mask=mode->blue_mask; fmt.alpha_mask=0; fmt.calc_shift(); pal = i4_pal_man.register_pal(&fmt); // create the i4_image_class which points to the surface memory er=back_surface->Lock(0, &ddsd, DDLOCK_WAIT, 0); if (er == DD_OK) { w8 *v_addr=(w8 *)ddsd.lpSurface; // this is the address back_surface->Unlock(0); // Now that we have the video address, unlock so we can debug! if (back_surface) delete back_buffer; // delete the old screen // create the image that maps to screen memory back_buffer=new I4_SCREEN_TYPE(cur_mode.xres, cur_mode.yres, pal, ddsd.lPitch, v_addr); if (context) delete context; context=new i4_draw_context_class(0,0, back_buffer->width()-1, back_buffer->height()-1); context->both_dirty=new i4_rect_list_class; context->single_dirty=new i4_rect_list_class; } else { dx_error(er); return i4_F; } return i4_T; } void directx_display_class::get_window_pos(sw32 &x, sw32 &y) { POINT p; p.x=0; p.y=0; ClientToScreen(input.get_window_handle(), &p); x=p.x; y=p.y; } void directx_display_class::active(i4_bool act) { /* if (cursor) cursor->active(act); */ } i4_bool directx_display_class::available() { int need_destroy=direct_draw_driver != NULL; if (create_direct_draw()) { if (need_destroy) destroy_direct_draw(); return i4_T; } else return i4_F; } i4_image_class *directx_display_class::get_screen() { return back_buffer; } char* D3DAppErrorToString(HRESULT error) { switch(error) { case DD_OK: return "No error.\0"; case DDERR_ALREADYINITIALIZED: return "This object is already initialized.\0"; case DDERR_BLTFASTCANTCLIP: return "Return if a clipper object is attached to the source surface passed into a BltFast call.\0"; case DDERR_CANNOTATTACHSURFACE: return "This surface can not be attached to the requested surface.\0"; case DDERR_CANNOTDETACHSURFACE: return "This surface can not be detached from the requested surface.\0"; case DDERR_CANTCREATEDC: return "Windows can not create any more DCs.\0"; case DDERR_CANTDUPLICATE: return "Can't duplicate primary & 3D surfaces, or surfaces that are implicitly created.\0"; case DDERR_CLIPPERISUSINGHWND: return "An attempt was made to set a cliplist for a clipper object that is already monitoring an hwnd.\0"; case DDERR_COLORKEYNOTSET: return "No src color key specified for this operation.\0"; case DDERR_CURRENTLYNOTAVAIL: return "Support is currently not available.\0"; case DDERR_DIRECTDRAWALREADYCREATED: return "A DirectDraw object representing this driver has already been created for this process.\0"; case DDERR_EXCEPTION: return "An exception was encountered while performing the requested operation.\0"; case DDERR_EXCLUSIVEMODEALREADYSET: return "An attempt was made to set the cooperative level when it was already set to exclusive.\0"; case DDERR_GENERIC: return "Generic failure.\0"; case DDERR_HEIGHTALIGN: return "Height of rectangle provided is not a multiple of reqd alignment.\0"; case DDERR_HWNDALREADYSET: return "The CooperativeLevel HWND has already been set. It can not be reset while the process has surfaces or palettes created.\0"; case DDERR_HWNDSUBCLASSED: return "HWND used by DirectDraw CooperativeLevel has been subclassed, this prevents DirectDraw from restoring state.\0"; case DDERR_IMPLICITLYCREATED: return "This surface can not be restored because it is an implicitly created surface.\0"; case DDERR_INCOMPATIBLEPRIMARY: return "Unable to match primary surface creation request with existing primary surface.\0"; case DDERR_INVALIDCAPS: return "One or more of the caps bits passed to the callback are incorrect.\0"; case DDERR_INVALIDCLIPLIST: return "DirectDraw does not support the provided cliplist.\0"; case DDERR_INVALIDDIRECTDRAWGUID: return "The GUID passed to DirectDrawCreate is not a valid DirectDraw driver identifier.\0"; case DDERR_INVALIDMODE: return "DirectDraw does not support the requested mode.\0"; case DDERR_INVALIDOBJECT: return "DirectDraw received a pointer that was an invalid DIRECTDRAW object.\0"; case DDERR_INVALIDPARAMS: return "One or more of the parameters passed to the function are incorrect.\0"; case DDERR_INVALIDPIXELFORMAT: return "The pixel format was invalid as specified.\0"; case DDERR_INVALIDPOSITION: return "Returned when the position of the overlay on the destination is no longer legal for that destination.\0"; case DDERR_INVALIDRECT: return "Rectangle provided was invalid.\0"; case DDERR_LOCKEDSURFACES: return "Operation could not be carried out because one or more surfaces are locked.\0"; case DDERR_NO3D: return "There is no 3D present.\0"; case DDERR_NOALPHAHW: return "Operation could not be carried out because there is no alpha accleration hardware present or available.\0"; case DDERR_NOBLTHW: return "No blitter hardware present.\0"; case DDERR_NOCLIPLIST: return "No cliplist available.\0"; case DDERR_NOCLIPPERATTACHED: return "No clipper object attached to surface object.\0"; case DDERR_NOCOLORCONVHW: return "Operation could not be carried out because there is no color conversion hardware present or available.\0"; case DDERR_NOCOLORKEY: return "Surface doesn't currently have a color key\0"; case DDERR_NOCOLORKEYHW: return "Operation could not be carried out because there is no hardware support of the destination color key.\0"; case DDERR_NOCOOPERATIVELEVELSET: return "Create function called without DirectDraw object method SetCooperativeLevel being called.\0"; case DDERR_NODC: return "No DC was ever created for this surface.\0"; case DDERR_NODDROPSHW: return "No DirectDraw ROP hardware.\0"; case DDERR_NODIRECTDRAWHW: return "A hardware-only DirectDraw object creation was attempted but the driver did not support any hardware.\0"; case DDERR_NOEMULATION: return "Software emulation not available.\0"; case DDERR_NOEXCLUSIVEMODE: return "Operation requires the application to have exclusive mode but the application does not have exclusive mode.\0"; case DDERR_NOFLIPHW: return "Flipping visible surfaces is not supported.\0"; case DDERR_NOGDI: return "There is no GDI present.\0"; case DDERR_NOHWND: return "Clipper notification requires an HWND or no HWND has previously been set as the CooperativeLevel HWND.\0"; case DDERR_NOMIRRORHW: return "Operation could not be carried out because there is no hardware present or available.\0"; case DDERR_NOOVERLAYDEST: return "Returned when GetOverlayPosition is called on an overlay that UpdateOverlay has never been called on to establish a destination.\0"; case DDERR_NOOVERLAYHW: return "Operation could not be carried out because there is no overlay hardware present or available.\0"; case DDERR_NOPALETTEATTACHED: return "No palette object attached to this surface.\0"; case DDERR_NOPALETTEHW: return "No hardware support for 16 or 256 color palettes.\0"; case DDERR_NORASTEROPHW: return "Operation could not be carried out because there is no appropriate raster op hardware present or available.\0"; case DDERR_NOROTATIONHW: return "Operation could not be carried out because there is no rotation hardware present or available.\0"; case DDERR_NOSTRETCHHW: return "Operation could not be carried out because there is no hardware support for stretching.\0"; case DDERR_NOT4BITCOLOR: return "DirectDrawSurface is not in 4 bit color palette and the requested operation requires 4 bit color palette.\0"; case DDERR_NOT4BITCOLORINDEX: return "DirectDrawSurface is not in 4 bit color index palette and the requested operation requires 4 bit color index palette.\0"; case DDERR_NOT8BITCOLOR: return "DirectDrawSurface is not in 8 bit color mode and the requested operation requires 8 bit color.\0"; case DDERR_NOTAOVERLAYSURFACE: return "Returned when an overlay member is called for a non-overlay surface.\0"; case DDERR_NOTEXTUREHW: return "Operation could not be carried out because there is no texture mapping hardware present or available.\0"; case DDERR_NOTFLIPPABLE: return "An attempt has been made to flip a surface that is not flippable.\0"; case DDERR_NOTFOUND: return "Requested item was not found.\0"; case DDERR_NOTLOCKED: return "Surface was not locked. An attempt to unlock a surface that was not locked at all, or by this process, has been attempted.\0"; case DDERR_NOTPALETTIZED: return "The surface being used is not a palette-based surface.\0"; case DDERR_NOVSYNCHW: return "Operation could not be carried out because there is no hardware support for vertical blank synchronized operations.\0"; case DDERR_NOZBUFFERHW: return "Operation could not be carried out because there is no hardware support for zbuffer blitting.\0"; case DDERR_NOZOVERLAYHW: return "Overlay surfaces could not be z layered based on their BltOrder because the hardware does not support z layering of overlays.\0"; case DDERR_OUTOFCAPS: return "The hardware needed for the requested operation has already been allocated.\0"; case DDERR_OUTOFMEMORY: return "DirectDraw does not have enough memory to perform the operation.\0"; case DDERR_OUTOFVIDEOMEMORY: return "DirectDraw does not have enough memory to perform the operation.\0"; case DDERR_OVERLAYCANTCLIP: return "The hardware does not support clipped overlays.\0"; case DDERR_OVERLAYCOLORKEYONLYONEACTIVE: return "Can only have ony color key active at one time for overlays.\0"; case DDERR_OVERLAYNOTVISIBLE: return "Returned when GetOverlayPosition is called on a hidden overlay.\0"; case DDERR_PALETTEBUSY: return "Access to this palette is being refused because the palette is already locked by another thread.\0"; case DDERR_PRIMARYSURFACEALREADYEXISTS: return "This process already has created a primary surface.\0"; case DDERR_REGIONTOOSMALL: return "Region passed to Clipper::GetClipList is too small.\0"; case DDERR_SURFACEALREADYATTACHED: return "This surface is already attached to the surface it is being attached to.\0"; case DDERR_SURFACEALREADYDEPENDENT: return "This surface is already a dependency of the surface it is being made a dependency of.\0"; case DDERR_SURFACEBUSY: return "Access to this surface is being refused because the surface is already locked by another thread.\0"; case DDERR_SURFACEISOBSCURED: return "Access to surface refused because the surface is obscured.\0"; case DDERR_SURFACELOST: return "Access to this surface is being refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have Restore called on it.\0"; case DDERR_SURFACENOTATTACHED: return "The requested surface is not attached.\0"; case DDERR_TOOBIGHEIGHT: return "Height requested by DirectDraw is too large.\0"; case DDERR_TOOBIGSIZE: return "Size requested by DirectDraw is too large, but the individual height and width are OK.\0"; case DDERR_TOOBIGWIDTH: return "Width requested by DirectDraw is too large.\0"; case DDERR_UNSUPPORTED: return "Action not supported.\0"; case DDERR_UNSUPPORTEDFORMAT: return "FOURCC format requested is unsupported by DirectDraw.\0"; case DDERR_UNSUPPORTEDMASK: return "Bitmask in the pixel format requested is unsupported by DirectDraw.\0"; case DDERR_VERTICALBLANKINPROGRESS: return "Vertical blank is in progress.\0"; case DDERR_WASSTILLDRAWING: return "Informs DirectDraw that the previous Blt which is transfering information to or from this Surface is incomplete.\0"; case DDERR_WRONGMODE: return "This surface can not be restored because it was created in a different mode.\0"; case DDERR_XALIGN: return "Rectangle provided was not horizontally aligned on required boundary.\0"; case D3DERR_BADMAJORVERSION: return "D3DERR_BADMAJORVERSION\0"; case D3DERR_BADMINORVERSION: return "D3DERR_BADMINORVERSION\0"; case D3DERR_EXECUTE_LOCKED: return "D3DERR_EXECUTE_LOCKED\0"; case D3DERR_EXECUTE_NOT_LOCKED: return "D3DERR_EXECUTE_NOT_LOCKED\0"; case D3DERR_EXECUTE_CREATE_FAILED: return "D3DERR_EXECUTE_CREATE_FAILED\0"; case D3DERR_EXECUTE_DESTROY_FAILED: return "D3DERR_EXECUTE_DESTROY_FAILED\0"; case D3DERR_EXECUTE_LOCK_FAILED: return "D3DERR_EXECUTE_LOCK_FAILED\0"; case D3DERR_EXECUTE_UNLOCK_FAILED: return "D3DERR_EXECUTE_UNLOCK_FAILED\0"; case D3DERR_EXECUTE_FAILED: return "D3DERR_EXECUTE_FAILED\0"; case D3DERR_EXECUTE_CLIPPED_FAILED: return "D3DERR_EXECUTE_CLIPPED_FAILED\0"; case D3DERR_TEXTURE_NO_SUPPORT: return "D3DERR_TEXTURE_NO_SUPPORT\0"; case D3DERR_TEXTURE_NOT_LOCKED: return "D3DERR_TEXTURE_NOT_LOCKED\0"; case D3DERR_TEXTURE_LOCKED: return "D3DERR_TEXTURELOCKED\0"; case D3DERR_TEXTURE_CREATE_FAILED: return "D3DERR_TEXTURE_CREATE_FAILED\0"; case D3DERR_TEXTURE_DESTROY_FAILED: return "D3DERR_TEXTURE_DESTROY_FAILED\0"; case D3DERR_TEXTURE_LOCK_FAILED: return "D3DERR_TEXTURE_LOCK_FAILED\0"; case D3DERR_TEXTURE_UNLOCK_FAILED: return "D3DERR_TEXTURE_UNLOCK_FAILED\0"; case D3DERR_TEXTURE_LOAD_FAILED: return "D3DERR_TEXTURE_LOAD_FAILED\0"; case D3DERR_MATRIX_CREATE_FAILED: return "D3DERR_MATRIX_CREATE_FAILED\0"; case D3DERR_MATRIX_DESTROY_FAILED: return "D3DERR_MATRIX_DESTROY_FAILED\0"; case D3DERR_MATRIX_SETDATA_FAILED: return "D3DERR_MATRIX_SETDATA_FAILED\0"; case D3DERR_SETVIEWPORTDATA_FAILED: return "D3DERR_SETVIEWPORTDATA_FAILED\0"; case D3DERR_MATERIAL_CREATE_FAILED: return "D3DERR_MATERIAL_CREATE_FAILED\0"; case D3DERR_MATERIAL_DESTROY_FAILED: return "D3DERR_MATERIAL_DESTROY_FAILED\0"; case D3DERR_MATERIAL_SETDATA_FAILED: return "D3DERR_MATERIAL_SETDATA_FAILED\0"; case D3DERR_LIGHT_SET_FAILED: return "D3DERR_LIGHT_SET_FAILED\0"; case D3DRMERR_BADOBJECT: return "D3DRMERR_BADOBJECT\0"; case D3DRMERR_BADTYPE: return "D3DRMERR_BADTYPE\0"; case D3DRMERR_BADALLOC: return "D3DRMERR_BADALLOC\0"; case D3DRMERR_FACEUSED: return "D3DRMERR_FACEUSED\0"; case D3DRMERR_NOTFOUND: return "D3DRMERR_NOTFOUND\0"; case D3DRMERR_NOTDONEYET: return "D3DRMERR_NOTDONEYET\0"; case D3DRMERR_FILENOTFOUND: return "The file was not found.\0"; case D3DRMERR_BADFILE: return "D3DRMERR_BADFILE\0"; case D3DRMERR_BADDEVICE: return "D3DRMERR_BADDEVICE\0"; case D3DRMERR_BADVALUE: return "D3DRMERR_BADVALUE\0"; case D3DRMERR_BADMAJORVERSION: return "D3DRMERR_BADMAJORVERSION\0"; case D3DRMERR_BADMINORVERSION: return "D3DRMERR_BADMINORVERSION\0"; case D3DRMERR_UNABLETOEXECUTE: return "D3DRMERR_UNABLETOEXECUTE\0"; default: return "Unrecognized error value.\0"; } }