/********************************************************************** *< FILE: genlight.h DESCRIPTION: Defines General-Purpose lights CREATED BY: Tom Hudson HISTORY: created 5 December 1995 *> Copyright (c) 1995, All Rights Reserved. **********************************************************************/ #ifndef __GENLIGHT__H__ #define __GENLIGHT__H__ #define OMNI_LIGHT 0 // Omnidirectional #define TSPOT_LIGHT 1 // Targeted #define DIR_LIGHT 2 // Directional #define FSPOT_LIGHT 3 // Free #define NUM_LIGHT_TYPES 4 // SetAtten types #define ATTEN_START 0 #define ATTEN_END 1 // Shapes #define RECT_LIGHT 0 #define CIRCLE_LIGHT 1 class GenLight: public LightObject { public: virtual GenLight *NewLight(int type)=0; virtual RefResult EvalLightState(TimeValue t, Interval& valid, LightState* cs)=0; virtual BOOL IsSpot()=0; virtual BOOL IsDir()=0; virtual void SetUseLight(int onOff)=0; virtual BOOL GetUseLight(void)=0; virtual void SetSpotShape(int s)=0; virtual int GetSpotShape(void)=0; virtual void SetHotspot(TimeValue time, float f)=0; virtual float GetHotspot(TimeValue t, Interval& valid = Interval(0,0))=0; virtual void SetFallsize(TimeValue time, float f)=0; virtual float GetFallsize(TimeValue t, Interval& valid = Interval(0,0))=0; virtual void SetAtten(TimeValue time, int which, float f)=0; virtual float GetAtten(TimeValue t, int which, Interval& valid = Interval(0,0))=0; virtual void SetTDist(TimeValue time, float f)=0; virtual float GetTDist(TimeValue t, Interval& valid = Interval(0,0))=0; virtual ObjLightDesc *CreateLightDesc(INode *n)=0; virtual void SetRGBColor(TimeValue t, Point3& rgb)=0; virtual Point3 GetRGBColor(TimeValue t, Interval &valid = Interval(0,0))=0; virtual void SetHSVColor(TimeValue t, Point3& hsv)=0; virtual Point3 GetHSVColor(TimeValue t, Interval &valid = Interval(0,0))=0; virtual void SetIntensity(TimeValue time, float f)=0; virtual float GetIntensity(TimeValue t, Interval& valid = Interval(0,0))=0; virtual void SetAspect(TimeValue t, float f)=0; virtual float GetAspect(TimeValue t, Interval& valid = Interval(0,0))=0; virtual void SetConeDisplay(int s, int notify=TRUE)=0; virtual BOOL GetConeDisplay(void)=0; virtual void SetUseAtten(int s)=0; virtual BOOL GetUseAtten(void)=0; virtual void SetAttenDisplay(int s)=0; virtual BOOL GetAttenDisplay(void)=0; virtual void Enable(int enab)=0; virtual void SetMapBias(TimeValue t, float f)=0; virtual float GetMapBias(TimeValue t, Interval& valid = Interval(0,0))=0; virtual void SetMapRange(TimeValue t, float f)=0; virtual float GetMapRange(TimeValue t, Interval& valid = Interval(0,0))=0; virtual void SetMapSize(TimeValue t, int f)=0; virtual int GetMapSize(TimeValue t, Interval& valid = Interval(0,0))=0; virtual void SetRayBias(TimeValue t, float f)=0; virtual float GetRayBias(TimeValue t, Interval& valid = Interval(0,0))=0; virtual int GetUseGlobal()=0; virtual void SetUseGlobal(int a)=0; virtual int GetShadow()=0; virtual void SetShadow(int a)=0; virtual int GetShadowType()=0; virtual void SetShadowType(int a)=0; virtual int GetAbsMapBias()=0; virtual void SetAbsMapBias(int a)=0; virtual int GetOvershoot()=0; virtual void SetOvershoot(int a)=0; virtual NameTab& GetExclusionList()=0; virtual void SetExclusionList(NameTab &list)=0; virtual BOOL SetHotSpotControl(Control *c)=0; virtual BOOL SetFalloffControl(Control *c)=0; virtual BOOL SetColorControl(Control *c)=0; virtual Control* GetHotSpotControl()=0; virtual Control* GetFalloffControl()=0; virtual Control* GetColorControl()=0; }; #endif // __GENLIGHT_H__