/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "tmanage.hh"
#include "threads/threads.hh"
/*
static i4_critical_section_class r1_texture_alloc_lock;
// Mmeory allocation might be called from a seperate thread so you should be aware
// of what the main program sees in memory at each stage of allocation.
// Since Garbage collection & free's will not occur while the texture loading thread
// (async_read) is active, this should not present any problems.
r1_texture_node_struct *r1_texture_manager_class::free_node::alloc_some(sw32 alloc_size,
free_node *&last_ptr)
{
alloc_size=(alloc_size+3)&(~3);
r1_texture_node_struct *a=(r1_texture_node_struct *)this;
// is there enough space to split the free node?
if (alloc_size+sizeof(r1_texture_node_struct)+4>size)
{
a->set_size((sw32)size+(sw32)sizeof(free_node)-(sw32)sizeof(r1_texture_node_struct));
last_ptr=next;
}
else
{
// first setup the new free node
free_node *n=(free_node *)((w8 *)this+sizeof(r1_texture_node_struct)+alloc_size);
n->next=next;
n->size=(sw32)size-(sw32)sizeof(r1_texture_node_struct)-(sw32)alloc_size;
a->set_size(alloc_size);
// set the last pointer to the new me
last_ptr=n;
}
return a;
}
r1_texture_node_struct *r1_texture_manager_class::alloc(sw32 size)
{
free_node *last=0, *next;
r1_texture_node_struct *ret;
r1_texture_alloc_lock.lock();
if (!first_free)
{
r1_texture_alloc_lock.unlock();
return 0;
}
for (free_node *f=first_free; f!=end; f=f->next)
{
if (f->size>=size+(sw32)sizeof(r1_texture_node_struct)-(sw32)sizeof(free_node))
{
if (last)
ret=f->alloc_some(size, last->next);
else
ret=f->alloc_some(size, first_free);
ret->vram_handle=0;
r1_texture_alloc_lock.unlock();
return ret;
}
last=f;
}
r1_texture_alloc_lock.unlock();
return 0;
}
i4_bool r1_texture_manager_class::can_alloc(sw32 size)
{
if (!first_free)
return i4_F;
for (free_node *f=first_free; f!=end; f=f->next)
if (f->size>=size+(sw32)sizeof(r1_texture_node_struct)-(sw32)sizeof(free_node))
return i4_T;
return i4_F;
}
*/