/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "software/r1_software_globals.hh"
void texture_scanline_affine_unlit(w16 *start_pixel,
sw32 start_x,
void *left, //actually affine_span *left
sw32 width)
{
_asm
{
mov eax,dword ptr [width]
mov edi,dword ptr [left]
mov dword ptr [width_global],eax
mov esi,dword ptr [r1_software_texture_ptr] //esi has texture base ptr
mov ebx,dword ptr [edi]affine_span.s //get s in ecx
shr esi,1 //get half the texture pointer
mov eax,dword ptr [edi]affine_span.t //get t in edx
sar ebx,16 //get integral part of s
mov cl,byte ptr [r1_software_twidth_log2]
sar eax,16 //get integral part of t
add esi,ebx //setup starting texture ptr
shl eax,cl //shift left to multiply t by texture width
mov ecx,dword ptr [edi]affine_span.s //get s in ecx
add esi,eax //finish setup of starting texture ptr
sal ecx,16 //shift left to get fractional part of s
mov edx,[edi]affine_span.t //get t again in edx
sal edx,16 //shift left to get fractional part of t
mov edi,dword ptr [start_pixel]
mov ebx,dword ptr [width_global] //setup loop counter
add edi,dword ptr [start_x]
push ebp
ALIGN 16
loopcount:
mov ax,word ptr [esi*2]
add edx,dword ptr [dtdx_frac]
sbb ebp,ebp
mov word ptr [edi],ax
add edi,2
add ecx,dword ptr [dsdx_frac]
adc esi,dword ptr [4+s_t_carry+ebp*4]
dec ebx
jnz loopcount
pop ebp
}
}