/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "software/r1_software.hh"
#include "software/r1_software_globals.hh"
#include "software/span_buffer.hh"
#include "software/inline_fpu.hh"
#include "software/mappers.hh"
#include "software/amd3d/amd3d.h"
#ifndef USE_AMD3D
void span_draw_perspective_lit_amd3d(span_tri_info *tri) {}
void span_draw_perspective_unlit_amd3d(span_tri_info *tri) {}
#else
void span_draw_perspective_lit_amd3d(span_tri_info *tri)
{
//setup some of the global variables
r1_software_class_instance.set_color_tint(tri->color_tint);
r1_software_texture_ptr = tri->texture;
r1_software_twidth_log2 = tri->twidth_log2;
r1_software_texture_width = tri->texture_width;
r1_software_texture_height = tri->texture_height;
cur_grads = tri->grads;
s_mask = ((r1_software_texture_width -1)<<16) | 0xFFFF;
t_mask = ((r1_software_texture_height-1)<<16) | 0xFFFF;
//dont forget the light
//dldx_fixed = qftoi(tri->grads.dldx);
_asm
{
movd mm0,dword ptr [cur_grads]tri_gradients.dldx
pf2id (m0, m0)
movd dword ptr [dldx_fixed],mm0
}
span_entry *s = &global_span_list[tri->span_list_head];
perspective_span left;
while (s!=global_span_list)
{
left.ooz = s->s.ooz;
//float left.toz = cur_grads.tozat00 + (s->x * cur_grads.dtozdx) + (s->y * cur_grads.dtozdy);
//float left.soz = cur_grads.sozat00 + (s->x * cur_grads.dsozdx) + (s->y * cur_grads.dsozdy);
//float left.l = qftoi(cur_grads.lat00 + (s->x * cur_grads.dldx) + (s->y * cur_grads.dldy));
_asm
{
mov edi, dword ptr [s]
lea eax, dword ptr [cur_grads]
pi2fd (m0, _edi)
movq mm1,qword ptr [eax]tri_gradients.dsozdx
pfmul (m1, m0)
movq mm2,qword ptr [eax]tri_gradients.dtozdx
pfmul (m2, m0)
movq mm4,qword ptr [eax]tri_gradients.sozat00
pfacc (m1, m2)
movq mm3,qword ptr [eax]tri_gradients.dldx
//low 32bits of m1 - fx*dsdx + fy*dsdy
//high 32bits of m1 - fx*dtdx + fy*dtdy
pfadd (m1, m4)
pfmul (m3, m0)
//low 32bits of m1 - sat00 + fx*dsdx + fy*dsdy
//high 32bits of m1 - tat00 + fx*dtdx + fy*dtdy
pfacc (m3, m3) //2nd arg can be whatever
movq mm4,dword ptr [eax]tri_gradients.lat00
//low 32 bits of m3 - fx*dldx + fy*dldy
pfadd (m3, m4)
movq qword ptr [left]perspective_span.soz,mm1
//low 32 bits of m3 - lat00 + fx*dldx + fy*dldy
pf2id (m5,m3)
//low 32 bits of m5 - (int) (lat00 + fx*dldx + fy*dldy)
movd dword ptr [left]perspective_span.l,mm5
}
cur_scanline_texture_func(s->s.scanline_ptr,(s->s.x<<1),&left,s->s.width);
s = &global_span_list[s->s.next_tri_span];
}
}
void span_draw_perspective_unlit_amd3d(span_tri_info *tri)
{
//setup some of the global variables
r1_software_class_instance.set_color_tint(tri->color_tint);
r1_software_texture_ptr = tri->texture;
r1_software_twidth_log2 = tri->twidth_log2;
r1_software_texture_width = tri->texture_width;
r1_software_texture_height = tri->texture_height;
cur_grads = tri->grads;
s_mask = ((r1_software_texture_width -1)<<16) | 0xFFFF;
t_mask = ((r1_software_texture_height-1)<<16) | 0xFFFF;
span_entry *s = &global_span_list[tri->span_list_head];
perspective_span left;
while (s!=global_span_list)
{
left.ooz = s->s.ooz;
//left.toz = cur_grads.tozat00 + (fx * cur_grads.dtozdx) + (fy * cur_grads.dtozdy);
//left.soz = cur_grads.sozat00 + (fx * cur_grads.dsozdx) + (fy * cur_grads.dsozdy);
//left.l = qftoi(cur_grads.lat00 + (fx * cur_grads.dldx) + (fy * cur_grads.dldy));
_asm
{
mov edi, dword ptr [s]
lea eax, dword ptr [cur_grads]
pi2fd (m0, _edi)
movq mm1,qword ptr [eax]tri_gradients.dsozdx
pfmul (m1, m0)
movq mm2,qword ptr [eax]tri_gradients.dtozdx
pfmul (m2, m0)
movq mm4,qword ptr [eax]tri_gradients.sozat00
pfacc (m1, m2)
//low 32bits of m1 - fx*dsdx + fy*dsdy
//high 32bits of m1 - fx*dtdx + fy*dtdy
pfadd (m1, m4)
//low 32bits of m1 - sat00 + fx*dsdx + fy*dsdy
//high 32bits of m1 - tat00 + fx*dtdx + fy*dtdy
movq qword ptr [left]perspective_span.soz,mm1
}
cur_scanline_texture_func(s->s.scanline_ptr,(s->s.x<<1),&left,s->s.width);
s = &global_span_list[s->s.next_tri_span];
}
}
#endif