/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "software/r1_software_globals.hh"
void texture_scanline_solid_fill(w16 *start_pixel,
sw32 start_x,
void *left,//solid_blend_span *left,
sw32 width)
{
__asm
{
mov edi,left
mov ecx,width
mov eax,[edi]solid_blend_span.color
mov edi,start_pixel
add edi,start_x
nop
test ecx,1 //even # of pixels?
jz start_loop //yes, begin looped drawing
//no, draw single pixel 1st
mov word ptr [edi],ax
add edi,2
dec ecx
jz done
start_loop:
shr ecx,1
rep stosd
done:
}
}