/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "tex_id.hh"
#include "string/string.hh"
#include "file/file.hh"
#include "string/str_checksum.hh"
#include "r1_res.hh"
r1_texture_ref *r1_texture_ref::first=0;
i4_str *r1_texture_id_to_filename(w32 id,
const i4_const_str &out_dir)
{
return i4_const_str("%S/%x.gtx").sprintf(100,
&out_dir,
id);
}
w32 r1_get_texture_id(const i4_const_str &full_filename)
{
if (!full_filename.null())
{
i4_filename_struct fn;
i4_split_path(full_filename, fn);
w32 id=i4_str_checksum(fn.filename);
return id;
}
else return 0;
}
r1_texture_ref::~r1_texture_ref()
{
if (this==first)
first=first->next;
else
{
r1_texture_ref *p, *last=0;
for (p=first; p!=this;)
last=p; p=p->next;
last->next=next;
}
}