/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef _TEX_NO_HEAP_HH_
#define _TEX_NO_HEAP_HH_
#include "time/profile.hh"
extern i4_profile_class pf_tex_no_heap_alloc;
extern i4_profile_class pf_tex_no_heap_free;
extern i4_profile_class pf_tex_no_heap_cleanup;
#define R1_TEX_NO_HEAP_USED_NODE_DATA r1_miplevel_t *mip; r1_tex_no_heap_used_node *next; r1_tex_no_heap_used_node *last;
#define R1_TEX_NO_HEAP_DONT_LIST 1
class r1_tex_no_heap_used_node
{
public:
R1_TEX_NO_HEAP_USED_NODE_DATA
};
class r1_texture_no_heap_class
{
public:
r1_tex_no_heap_used_node *first_used;
r1_tex_no_heap_used_node *oldest_used;
i4_linear_allocator *used_node_alloc;
r1_texture_no_heap_class(r1_texture_manager_class *tman, w32 used_node_size, w32 *frame_count)
{
tmanager = tman;
num_ram_misses = 0;
needs_cleanup = i4_F;
used_node_alloc = 0;
frame_count_ptr = frame_count;
if (!used_node_alloc)
{
used_node_alloc = new i4_linear_allocator(used_node_size, 2048, 1024, "texture non-heap used nodes");
first_used = 0;
oldest_used = 0;
}
}
~r1_texture_no_heap_class()
{
//kill the used list
r1_tex_no_heap_used_node *u,*next_used;
u = first_used;
while (u)
{
next_used = u->next;
tmanager->free_mip(u);
u = next_used;
}
first_used = 0;
oldest_used = 0;
delete used_node_alloc;
used_node_alloc=0;
}
r1_texture_manager_class *tmanager;
w32 *frame_count_ptr;
w32 num_ram_misses;
sw32 max_fail_size;
i4_bool needs_cleanup;
void free_really_old()
{
pf_tex_no_heap_cleanup.start();
w32 total_freed = 0;
r1_tex_no_heap_used_node *u = oldest_used;
r1_tex_no_heap_used_node *last;
while (u && total_freed < max_fail_size)
{
sw32 lfu = u->mip->last_frame_used;
sw32 age = *frame_count_ptr - lfu;
last = u->last;
if ((lfu != -1) && (age > 10))
{
total_freed += (u->mip->width*u->mip->height*2);
tmanager->free_mip(u);
}
u = last;
}
#ifdef DEBUG
if (total_freed < max_fail_size)
i4_warning("Texture cleanup: freed %d bytes (not enough)",total_freed);
else
i4_warning("Texture cleanup: freed %d bytes (successful)",total_freed);
#endif
max_fail_size = 0;
needs_cleanup = i4_F;
pf_tex_no_heap_cleanup.stop();
}
r1_tex_no_heap_used_node *alloc(w8 flags=0)
{
r1_tex_no_heap_used_node *u = (r1_tex_no_heap_used_node *)used_node_alloc->alloc();
if (flags & R1_TEX_NO_HEAP_DONT_LIST)
{
u->next = 0;
u->last = 0;
}
else
{
u->next = first_used;
u->last = 0;
if (first_used)
first_used->last = u;
first_used = u;
}
return u;
}
r1_tex_no_heap_used_node *alloc_from_used(w32 need_size, w8 flags=0)
{
pf_tex_no_heap_alloc.start();
//we know how much memory we need, now try to find an old texture of the same or greater size
//no memory large enough. dig through and see if there is a used chunk that we can free
r1_tex_no_heap_used_node *u = oldest_used;
while (u)
{
if (u->mip->width*u->mip->height*2 >= need_size)
{
r1_miplevel_t *m = u->mip;
if (m->last_frame_used < (*frame_count_ptr - 2))
{
if (m->flags & R1_MIPLEVEL_IS_LOADING)
{
i4_warning("loading miplevel is in used list. bad.");
}
break;
}
}
u = u->last;
}
//couldnt find a used one that we could free
if (!u)
{
num_ram_misses++;
if (need_size > max_fail_size)
max_fail_size = need_size;
if ((num_ram_misses & 15) == 0)
{
//cleanup old textures every 16 misses
needs_cleanup = i4_T;
}
pf_tex_no_heap_alloc.stop();
return 0;
}
//kill the old mip's reference to it
u->mip->vram_handle = 0;
//free it
tmanager->free_mip(u);
u = alloc(flags);
pf_tex_no_heap_alloc.stop();
return u;
}
void missed_one(sw32 miss_size)
{
if (miss_size > max_fail_size)
max_fail_size = miss_size;
}
void update_usage(r1_tex_no_heap_used_node *u)
{
if ((u->mip->last_frame_used) != -1)
{
u->mip->last_frame_used = *frame_count_ptr;
if (u != first_used)
{
//put this node at the front of the used list
//has the effect of sorting all used nodes according to
//their age (most recently used are at the
//front of the list)
if (u==oldest_used)
oldest_used = u->last;
if (u->next) u->next->last = u->last;
if (u->last) u->last->next = u->next;
u->last = 0;
u->next = first_used;
if (first_used)
first_used->last = u;
first_used = u;
}
}
//update the oldest used pointer
if (!oldest_used)
oldest_used = u;
else
{
if (oldest_used->mip->last_frame_used==-1)
oldest_used = u;
else
{
if ((u->mip->last_frame_used != -1) &&
(u->mip->last_frame_used < oldest_used->mip->last_frame_used))
{
oldest_used = u;
}
}
}
}
void free(r1_tex_no_heap_used_node *u)
{
if (!u)
{
i4_warning("tex_no_heap_class free : handle is 0");
return;
}
if (u->mip->flags & R1_MIPLEVEL_IS_LOADING)
{
i4_warning("free called on a mip that was still loading");
}
pf_tex_no_heap_free.start();
//give its r1_miplevel_t an invalid vram handle
u->mip->vram_handle = 0;
//process these cases 1st
if (u==first_used)
first_used = u->next;
if (u==oldest_used)
oldest_used = u->last;
//pull it from the used_list
if (u->next) u->next->last = u->last;
if (u->last) u->last->next = u->next;
used_node_alloc->free(u);
pf_tex_no_heap_free.stop();
}
};
#endif