/* * $Header: /H2 Mission Pack/Host_cmd.c 25 4/01/98 4:53p Jmonroe $ */ #include "quakedef.h" #include #include extern cvar_t pausable; extern cvar_t sv_flypitch; extern cvar_t sv_walkpitch; int current_skill; static double old_time; void Mod_Print (void); void SaveGamestate(qboolean ClientsOnly); void RestoreClients(void); UINT info_mask, info_mask2; #define TESTSAVE /* ================== Host_Quit_f ================== */ extern void M_Menu_Quit_f (void); void Host_Quit_f (void) { if (key_dest != key_console && cls.state != ca_dedicated) { M_Menu_Quit_f (); return; } CL_Disconnect (); Host_ShutdownServer(false); Sys_Quit (); } /* ================== Host_Status_f ================== */ void Host_Status_f (void) { client_t *client; int seconds; int minutes; int hours = 0; int j; void (*print) (char *fmt, ...); if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } print = Con_Printf; } else print = SV_ClientPrintf; print ("host: %s\n", Cvar_VariableString ("hostname")); print ("version: %4.2f\n", HEXEN2_VERSION); if (tcpipAvailable) print ("tcp/ip: %s\n", my_tcpip_address); if (ipxAvailable) print ("ipx: %s\n", my_ipx_address); print ("map: %s\n", sv.name); print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); for (j=0, client = svs.clients ; jactive) continue; seconds = (int)(net_time - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { seconds -= (minutes * 60); hours = minutes / 60; if (hours) minutes -= (hours * 60); } else hours = 0; print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds); print (" %s\n", client->netconnection->address); } } /* ================== Host_God_f Sets client to godmode ================== */ void Host_God_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if ((pr_global_struct->deathmatch || pr_global_struct->coop || skill.value > 2) && !host_client->privileged) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; if (!((int)sv_player->v.flags & FL_GODMODE) ) SV_ClientPrintf ("godmode OFF\n"); else SV_ClientPrintf ("godmode ON\n"); } void Host_Notarget_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if ((pr_global_struct->deathmatch || skill.value > 2)&& !host_client->privileged) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; if (!((int)sv_player->v.flags & FL_NOTARGET) ) SV_ClientPrintf ("notarget OFF\n"); else SV_ClientPrintf ("notarget ON\n"); } qboolean noclip_anglehack; void Host_Noclip_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if ((pr_global_struct->deathmatch || pr_global_struct->coop|| skill.value > 2) && !host_client->privileged) return; if (sv_player->v.movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf ("noclip ON\n"); } else { noclip_anglehack = false; sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf ("noclip OFF\n"); } } /* ================== Host_Ping_f ================== */ void Host_Ping_f (void) { int i, j; float total; client_t *client; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } SV_ClientPrintf ("Client ping times:\n"); for (i=0, client = svs.clients ; iactive) continue; total = 0; for (j=0 ; jping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name); } } /* =============================================================================== SERVER TRANSITIONS =============================================================================== */ /* ====================== Host_Map_f handle a map command from the console. Active clients are kicked off. ====================== */ void Host_Map_f (void) { int i; char name[MAX_QPATH]; if (Cmd_Argc()<2) //no map name given { Con_Printf ("map : start a new server\nCurrently on: %s\n",cl.levelname); Con_Printf ("%s\n",cls.mapstring); return; } if (cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu SCR_BeginLoadingPlaque (); info_mask = 0; if (!coop.value && deathmatch.value) info_mask2 = 0x80000000; else info_mask2 = 0; cls.mapstring[0] = 0; for (i=0 ; i : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } strcpy (level, Cmd_Argv(1)); if (Cmd_Argc() == 2) startspot = NULL; else { strcpy (_startspot, Cmd_Argv(2)); startspot = _startspot; } SV_SaveSpawnparms (); SV_SpawnServer (level, startspot); //updatePlaqueMessage(); #else char level[MAX_QPATH]; if (Cmd_Argc() != 2) { Con_Printf ("changelevel : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } SV_SaveSpawnparms (); strcpy (level, Cmd_Argv(1)); SV_SpawnServer (level); #endif } /* ================== Host_Restart_f Restarts the current server for a dead player ================== */ void Host_Restart_f (void) { char mapname[MAX_QPATH]; char startspot[MAX_QPATH]; if (cls.demoplayback || !sv.active) return; if (cmd_source != src_command) return; strcpy (mapname, sv.name); // must copy out, because it gets cleared strcpy(startspot, sv.startspot); if (Cmd_Argc() == 2 && strcmpi(Cmd_Argv(1),"restore") == 0) { if (LoadGamestate (mapname, startspot, 3)) { SV_SpawnServer (mapname, startspot); RestoreClients(); } } else { // in sv_spawnserver SV_SpawnServer (mapname, startspot); } // updatePlaqueMessage(); } /* ================== Host_Reconnect_f This command causes the client to wait for the signon messages again. This is sent just before a server changes levels ================== */ void Host_Reconnect_f (void) { R_ClearParticles (); //jfm: for restarts which didn't use to clear parts. if (oem.value && cl.intermission == 9) { CL_Disconnect(); return; } //updatePlaqueMessage(); SCR_BeginLoadingPlaque (); cls.signon = 0; // need new connection messages } /* ===================== Host_Connect_f User command to connect to server ===================== */ void Host_Connect_f (void) { char name[MAX_QPATH]; cls.demonum = -1; // stop demo loop in case this fails if (cls.demoplayback) { CL_StopPlayback (); CL_Disconnect (); } strcpy (name, Cmd_Argv(1)); CL_EstablishConnection (name); Host_Reconnect_f (); } /* =============================================================================== LOAD / SAVE GAME =============================================================================== */ #define SAVEGAME_VERSION 5 #define ShortTime "%m/%d/%Y %H:%M" char name[MAX_OSPATH],dest[MAX_OSPATH],tempdir[MAX_OSPATH]; /* =============== Host_SavegameComment Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current =============== */ void Host_SavegameComment (char *text) { int i; char kills[20]; struct tm *tblock; time_t TempTime; for (i=0 ; i : save a game\n"); return; } if (strstr(Cmd_Argv(1), "..")) { Con_Printf ("Relative pathnames are not allowed.\n"); return; } for (i=0 ; iv.health <= 0) ) { Con_Printf ("Can't savegame with a dead player\n"); return; } } SaveGamestate(false); retry: attempts++; sprintf (name, "%s/%s", com_savedir, Cmd_Argv(1)); Sys_mkdir (name); CL_RemoveGIPFiles(name); i = GetTempPath(sizeof(tempdir),tempdir); if (!i) { sprintf(tempdir,"%s\\",com_savedir); } sprintf (name, "%sclients.gip",tempdir); DeleteFile(name); sprintf (name, "%s*.gip", tempdir); sprintf (dest, "%s/%s/",com_savedir, Cmd_Argv(1)); Con_Printf ("Saving game to %s...\n", dest); error_state = CL_CopyFiles(tempdir, name, dest); sprintf(dest,"%s/%s/info.dat",com_savedir, Cmd_Argv(1)); f = fopen (dest, "w"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return; } fprintf (f, "%i\n", SAVEGAME_VERSION); Host_SavegameComment (comment); fprintf (f, "%s\n", comment); for (i=0 ; ispawn_parms[i]); fprintf (f, "%d\n", current_skill); fprintf (f, "%s\n", sv.name); fprintf (f, "%f\n",sv.time); fprintf (f, "%d\n",svs.maxclients); fprintf (f, "%f\n",deathmatch.value); fprintf (f, "%f\n",coop.value); fprintf (f, "%f\n",teamplay.value); fprintf (f, "%f\n",randomclass.value); fprintf (f, "%f\n",cl_playerclass.value); fprintf (f, "%d\n",info_mask); fprintf (f, "%d\n",info_mask2); if (ferror(f)) error_state = true; fclose(f); if (error_state) { if (attempts == 1) message = "The game could not be saved properly. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-save the game, otherwise 'N' to ignore."; else message = "The game could not be saved properly on the previous attempt. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-save the game, otherwise 'N' to ignore."; key_lastpress = 0; if (SCR_ModalMessage(message)) { goto retry; } } } /* =============== Host_Loadgame_f =============== */ void Host_Loadgame_f (void) { FILE *f; char mapname[MAX_QPATH]; float time, tfloat; char str[32768], *start; int i, r; edict_t *ent; int entnum; int version; float tempf; int tempi; float spawn_parms[NUM_SPAWN_PARMS]; // char name[MAX_OSPATH],dest[MAX_OSPATH],tempdir[MAX_OSPATH]; qboolean error_state = false; int attempts = 0; char *message; if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf ("load : load a game\n"); return; } cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect(); CL_RemoveGIPFiles(NULL); sprintf (name, "%s/%s", com_savedir, Cmd_Argv(1)); Con_Printf ("Loading game from %s...\n", name); i = GetTempPath(sizeof(tempdir),tempdir); if (!i) { sprintf(tempdir,"%s\\",com_savedir); } sprintf(dest,"%s/info.dat",name); f = fopen (dest, "r"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return; } fscanf (f, "%i\n", &version); if (version != SAVEGAME_VERSION) { fclose (f); Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return; } fscanf (f, "%s\n", str); for (i=0 ; i= 1) svs.maxclients = tempi; tempf = -1; fscanf (f, "%f\n",&tempf); if (tempf >= 0) Cvar_SetValue ("deathmatch", tempf); tempf = -1; fscanf (f, "%f\n",&tempf); if (tempf >= 0) Cvar_SetValue ("coop", tempf); tempf = -1; fscanf (f, "%f\n",&tempf); if (tempf >= 0) Cvar_SetValue ("teamplay", tempf); tempf = -1; fscanf (f, "%f\n",&tempf); if (tempf >= 0) Cvar_SetValue ("randomclass", tempf); tempf = -1; fscanf (f, "%f\n",&tempf); if (tempf >= 0) Cvar_SetValue ("_cl_playerclass", tempf); fscanf (f, "%d\n",&info_mask); fscanf (f, "%d\n",&info_mask2); fclose (f); CL_RemoveGIPFiles(tempdir); retry: attempts++; sprintf (name, "%s/%s/*.gip", com_savedir, Cmd_Argv(1)); sprintf (dest, "%s/%s/",com_savedir, Cmd_Argv(1)); strcat(tempdir,"/"); error_state = CL_CopyFiles(dest, name, tempdir); if (error_state) { if (attempts == 1) message = "The game could not be loaded properly. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-load the game, otherwise 'N' to abort."; else message = "The game could not be loaded properly on the previous attempt. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-load the game, otherwise 'N' to abort."; key_lastpress = 0; if (SCR_ModalMessage(message)) { goto retry; } else return; } LoadGamestate (mapname, NULL, 2); SV_SaveSpawnparms (); ent = EDICT_NUM(1); Cvar_SetValue ("_cl_playerclass", ent->v.playerclass);//this better be the same as above... // this may be rudundant with the setting in PR_LoadProgs, but not sure so its here too pr_global_struct->cl_playerclass = ent->v.playerclass; svs.clients->playerclass = ent->v.playerclass; sv.paused = true; // pause until all clients connect sv.loadgame = true; if (cls.state != ca_dedicated) { CL_EstablishConnection ("local"); Host_Reconnect_f (); } } #ifdef QUAKE2RJ void SaveGamestate(qboolean ClientsOnly) { // char name[MAX_OSPATH],tempdir[MAX_OSPATH]; FILE *f; int i; char comment[SAVEGAME_COMMENT_LENGTH+1]; edict_t *ent; int start,end; qboolean error_state = false; int attempts = 0; char *message; retry: attempts++; i = GetTempPath(sizeof(tempdir),tempdir); if (!i) { sprintf(tempdir,"%s\\",com_savedir); } if (ClientsOnly) { start = 1; end = svs.maxclients+1; sprintf (name, "%sclients.gip",tempdir); } else { start = 1; end = sv.num_edicts; sprintf (name, "%s%s.gip", tempdir, sv.name); // Con_Printf ("Saving game to %s...\n", name); } f = fopen (name, "w"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return; } fprintf (f, "%i\n", SAVEGAME_VERSION); if (!ClientsOnly) { Host_SavegameComment (comment); fprintf (f, "%s\n", comment); // for (i=0 ; ispawn_parms[i]); fprintf (f, "%f\n", skill.value); fprintf (f, "%s\n", sv.name); fprintf (f, "%f\n", sv.time); // fprintf (f, "%d\n", info_mask); // fprintf (f, "%d\n", info_mask2); // write the light styles for (i=0 ; iv.flags & FL_ARCHIVE_OVERRIDE) continue; if (ClientsOnly) { if (host_client->active) { fprintf (f, "%i\n",i); ED_Write (f, ent); fflush (f); } host_client++; } else { fprintf (f, "%i\n",i); ED_Write (f, ent); fflush (f); } } if (ferror(f)) { error_state = true; } fclose (f); if (error_state) { if (attempts == 1) message = "The level could not be saved properly. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-save the level, otherwise 'N' to ignore."; else message = "The level could not be saved properly on the previous attempt. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-save the level, otherwise 'N' to ignore."; key_lastpress = 0; if (SCR_ModalMessage(message)) { goto retry; } } } void RestoreClients(void) { int i,j; edict_t *ent; double time_diff; if (LoadGamestate(NULL,NULL,1)) return; time_diff = sv.time - old_time; for (i=0,host_client = svs.clients ; iactive) { ent = host_client->edict; //ent->v.colormap = NUM_FOR_EDICT(ent); ent->v.team = (host_client->colors & 15) + 1; ent->v.netname = host_client->name - pr_strings; ent->v.playerclass = host_client->playerclass; // copy spawn parms out of the client_t for (j=0 ; j< NUM_SPAWN_PARMS ; j++) (&pr_global_struct->parm1)[j] = host_client->spawn_parms[j]; // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(ent); G_FLOAT(OFS_PARM0) = time_diff; PR_ExecuteProgram (pr_global_struct->ClientReEnter); } SaveGamestate(true); } int LoadGamestate(char *level, char *startspot, int ClientsMode) { // char name[MAX_OSPATH],tempdir[MAX_OSPATH]; FILE *f; char mapname[MAX_QPATH]; float time, sk; char str[32768], *start; int i, r; edict_t *ent; int entnum; int version; // float spawn_parms[NUM_SPAWN_PARMS]; qboolean auto_correct = false; i = GetTempPath(sizeof(tempdir),tempdir); if (!i) { sprintf(tempdir,"%s\\",com_savedir); } if (ClientsMode == 1) { sprintf (name, "%sclients.gip",tempdir); } else { sprintf (name, "%s%s.gip", tempdir, level); if (ClientsMode != 2 && ClientsMode != 3) Con_Printf ("Loading game from %s...\n", name); } f = fopen (name, "r"); if (!f) { if (ClientsMode == 2) Con_Printf ("ERROR: couldn't open.\n"); return -1; } fscanf (f, "%i\n", &version); if (version != SAVEGAME_VERSION) { fclose (f); Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return -1; } if (ClientsMode != 1) { fscanf (f, "%s\n", str); // for (i=0 ; istartspot = sv.startspot - pr_strings; } else { ent = EDICT_NUM(entnum); memset (&ent->v, 0, progs->entityfields * 4); //ent->free = false; ED_ParseEdict (start, ent); if (ClientsMode == 1 || ClientsMode == 2 || ClientsMode == 3) ent->v.stats_restored = true; // link it into the bsp tree if (!ent->free) { SV_LinkEdict (ent, false); if (ent->v.modelindex && ent->v.model) { i = SV_ModelIndex(ent->v.model + pr_strings); if (i != ent->v.modelindex) { ent->v.modelindex = i; auto_correct = true; } } } } } fclose (f); // sv.num_edicts = entnum; if (ClientsMode == 0) { sv.time = time; sv.paused = true; pr_global_struct->serverflags = svs.serverflags; RestoreClients(); } else if (ClientsMode == 2) { sv.time = time; } else if (ClientsMode == 3) { sv.time = time; pr_global_struct->serverflags = svs.serverflags; RestoreClients(); } if (ClientsMode != 1 && auto_correct) { Con_DPrintf("*** Auto-corrected model indexes!\n"); } // for (i=0 ; ispawn_parms[i] = spawn_parms[i]; return 0; } // changing levels within a unit void Host_Changelevel2_f (void) { char level[MAX_QPATH]; char _startspot[MAX_QPATH]; char *startspot; if (Cmd_Argc() < 2) { Con_Printf ("changelevel2 : continue game on a new level in the unit\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } strcpy (level, Cmd_Argv(1)); if (Cmd_Argc() == 2) startspot = NULL; else { strcpy (_startspot, Cmd_Argv(2)); startspot = _startspot; } SV_SaveSpawnparms (); // save the current level's state old_time = sv.time; SaveGamestate (false); // try to restore the new level if (LoadGamestate (level, startspot, 0)) { SV_SpawnServer (level, startspot); RestoreClients(); } } #endif //============================================================================ /* ====================== Host_Name_f ====================== */ void Host_Name_f (void) { char *newName; char *pdest; if (Cmd_Argc () == 1) { Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); return; } if (Cmd_Argc () == 2) newName = Cmd_Argv(1); else newName = Cmd_Args(); newName[15] = 0; //this is for the fuckers who put braces in the name causing loadgame to crash. pdest = strchr(newName,'{'); if (pdest) { *pdest = 0; //zap the brace Con_Printf ("Illegal char in name removed!\n"); } if (cmd_source == src_command) { if (strcmp(cl_name.string, newName) == 0) return; Cvar_Set ("_cl_name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) if (strcmp(host_client->name, newName) != 0) Con_Printf ("%s renamed to %s\n", host_client->name, newName); strcpy (host_client->name, newName); host_client->edict->v.netname = host_client->name - pr_strings; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatename); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->name); } extern char *ClassNames[NUM_CLASSES]; //from menu.c void Host_Class_f (void) { float newClass; char *Text; if (Cmd_Argc () == 1) { if (!(int)cl_playerclass.value) Con_Printf ("\"playerclass\" is %d (\"unknown\")\n", (int)cl_playerclass.value); else Con_Printf ("\"playerclass\" is %d (\"%s\")\n", (int)cl_playerclass.value,ClassNames[(int)cl_playerclass.value-1]); return; } if (Cmd_Argc () == 2) newClass = atof(Cmd_Argv(1)); else newClass = atof(Cmd_Args()); // if (!registered.value && !oem.value && (newClass == CLASS_CLERIC || newClass == CLASS_NECROMANCER)) // { // Con_Printf("That class is not available in the demo version.\n"); // return; // } if (cmd_source == src_command) { Cvar_SetValue ("_cl_playerclass", newClass); // when classes changes after map load, update cl_playerclass, cl_playerclass should // probably only be used in worldspawn, though if(pr_global_struct) pr_global_struct->cl_playerclass = newClass; if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } if (sv.loadgame || host_client->playerclass) { if (host_client->edict->v.playerclass) newClass = host_client->edict->v.playerclass; else if (host_client->playerclass) newClass = host_client->playerclass; } host_client->playerclass = newClass; host_client->edict->v.playerclass = newClass; // Change the weapon model used pr_global_struct->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram (pr_global_struct->ClassChangeWeapon); // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updateclass); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, (byte)newClass); } //just an easy place to do some profile testing #if 0 void Host_Version_f (void) { int i; int repcount = 10000; float time1,time2,r1,r2; if (Cmd_Argc() == 2) { repcount = atof(Cmd_Argv(1)); if (repcount <0) repcount =0; } Con_Printf ("looping %d times.\n", repcount); time1 = Sys_FloatTime(); for (i=repcount;i;i--) { char buf[2048]; Q_memset(buf,i,2048); } time2 = Sys_FloatTime( ); r1 = time2-time1; Con_Printf ("loop 1 = %f\n", r1); time1 = Sys_FloatTime(); for (i=repcount;i;i--) { char buf[2048]; memset(buf,i,2048); } time2 = Sys_FloatTime( ); r2 = time2-time1; Con_Printf ("loop 2 = %f\n", r2); if (r2 < r1) { Con_Printf ("loop 2 is faster by %f\n", r1-r2); } else { Con_Printf ("loop 1 is faster by %f\n", r2-r1); } Con_Printf ("Version %4.2f\n", HEXEN2_VERSION); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); } #else void Host_Version_f (void) { Con_Printf ("Version %4.2f\n", HEXEN2_VERSION); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); } #endif #ifdef IDGODS void Host_Please_f (void) { client_t *cl; int j; if (cmd_source != src_command) return; if ((Cmd_Argc () == 3) && strcmp(Cmd_Argv(1), "#") == 0) { j = atof(Cmd_Argv(2)) - 1; if (j < 0 || j >= svs.maxclients) return; if (!svs.clients[j].active) return; cl = &svs.clients[j]; if (cl->privileged) { cl->privileged = false; cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET); cl->edict->v.movetype = MOVETYPE_WALK; noclip_anglehack = false; } else cl->privileged = true; } if (Cmd_Argc () != 2) return; for (j=0, cl = svs.clients ; jactive) continue; if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0) { if (cl->privileged) { cl->privileged = false; cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET); cl->edict->v.movetype = MOVETYPE_WALK; noclip_anglehack = false; } else cl->privileged = true; break; } } } #endif void Host_Say(qboolean teamonly) { client_t *client; client_t *save; int j; char *p; unsigned char text[64]; qboolean fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 2) return; save = host_client; p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[strlen(p)-1] = 0; } // turn on color set 1 if (!fromServer) sprintf (text, "%c%s: ", 1, save->name); else sprintf (text, "%c<%s> ", 1, hostname.string); j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator if (strlen(p) > j) p[j] = 0; strcat (text, p); strcat (text, "\n"); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client || !client->active || !client->spawned) continue; if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) continue; host_client = client; SV_ClientPrintf("%s", text); } host_client = save; Sys_Printf("%s", &text[1]); } void Host_Say_f(void) { Host_Say(false); } void Host_Say_Team_f(void) { Host_Say(true); } void Host_Tell_f(void) { client_t *client; client_t *save; int j; char *p; char text[64]; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (Cmd_Argc () < 3) return; strcpy(text, host_client->name); strcat(text, ": "); p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[strlen(p)-1] = 0; } // check length & truncate if necessary j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator if (strlen(p) > j) p[j] = 0; strcat (text, p); strcat (text, "\n"); save = host_client; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client->active || !client->spawned) continue; if (Q_strcasecmp(client->name, Cmd_Argv(1))) continue; host_client = client; SV_ClientPrintf("%s", text); break; } host_client = save; } /* ================== Host_Color_f ================== */ void Host_Color_f(void) { int top, bottom; int playercolor; if (Cmd_Argc() == 1) { Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f); Con_Printf ("color <0-10> [0-10]\n"); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; playercolor = top*16 + bottom; if (cmd_source == src_command) { Cvar_SetValue ("_cl_color", playercolor); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } host_client->colors = playercolor; host_client->edict->v.team = bottom + 1; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, host_client->colors); } /* ================== Host_Kill_f ================== */ void Host_Kill_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv_player->v.health <= 0) { SV_ClientPrintf ("Can't suicide -- allready dead!\n"); return; } pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct->ClientKill); } /* ================== Host_Pause_f ================== */ void Host_Pause_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (!pausable.value) SV_ClientPrintf ("Pause not allowed.\n"); else { sv.paused ^= 1; if (sv.paused) { SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname); } else { SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname); } // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_setpause); MSG_WriteByte (&sv.reliable_datagram, sv.paused); } } //=========================================================================== /* ================== Host_PreSpawn_f ================== */ void Host_PreSpawn_f (void) { if (cmd_source == src_command) { Con_Printf ("prespawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("prespawn not valid -- allready spawned\n"); return; } SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 2); host_client->sendsignon = true; } /* ================== Host_Spawn_f ================== */ void Host_Spawn_f (void) { int i; client_t *client; edict_t *ent; if (cmd_source == src_command) { Con_Printf ("spawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("Spawn not valid -- allready spawned\n"); return; } // send all current names, colors, and frag counts SZ_Clear (&host_client->message); // run the entrance script if (sv.loadgame) { // loaded games are fully inited allready // if this is the last client to be connected, unpause sv.paused = false; } else { // set up the edict ent = host_client->edict; sv.paused = false; if (!ent->v.stats_restored || deathmatch.value) { memset (&ent->v, 0, progs->entityfields * 4); //ent->v.colormap = NUM_FOR_EDICT(ent); ent->v.team = (host_client->colors & 15) + 1; ent->v.netname = host_client->name - pr_strings; ent->v.playerclass = host_client->playerclass; // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct->ClientConnect); if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time) Sys_Printf ("%s entered the game\n", host_client->name); PR_ExecuteProgram (pr_global_struct->PutClientInServer); } } // send time of update MSG_WriteByte (&host_client->message, svc_time); MSG_WriteFloat (&host_client->message, sv.time); for (i=0, client = svs.clients ; imessage, svc_updatename); MSG_WriteByte (&host_client->message, i); MSG_WriteString (&host_client->message, client->name); MSG_WriteByte (&host_client->message, svc_updateclass); MSG_WriteByte (&host_client->message, i); MSG_WriteByte (&host_client->message, client->playerclass); MSG_WriteByte (&host_client->message, svc_updatefrags); MSG_WriteByte (&host_client->message, i); MSG_WriteShort (&host_client->message, client->old_frags); MSG_WriteByte (&host_client->message, svc_updatecolors); MSG_WriteByte (&host_client->message, i); MSG_WriteByte (&host_client->message, client->colors); } // send all current light styles for (i=0 ; imessage, svc_lightstyle); MSG_WriteByte (&host_client->message, (char)i); MSG_WriteString (&host_client->message, sv.lightstyles[i]); } // // send some stats // MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_SECRETS); MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_MONSTERS); MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters); SV_UpdateEffects(&host_client->message); // // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt ent = EDICT_NUM( 1 + (host_client - svs.clients) ); MSG_WriteByte (&host_client->message, svc_setangle); for (i=0 ; i < 2 ; i++) MSG_WriteAngle (&host_client->message, ent->v.angles[i] ); MSG_WriteAngle (&host_client->message, 0 ); SV_WriteClientdataToMessage (host_client, sv_player, &host_client->message); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 3); host_client->sendsignon = true; } dfunction_t *ED_FindFunctioni (char *name); #define MAXCMDLINE 256 extern char key_lines[32][MAXCMDLINE]; extern int key_linepos; extern int edit_line; int strdiff(char *s1, char *s2) { int L1,L2,i; L1 = strlen(s1); L2 = strlen(s2); for(i=0;(i < L1 && i < L2);i++) { if (tolower(s1[i]) != tolower(s2[i])) break; } return i; } void Host_Commands_f(void) { FILE *FH; cvar_t *var; FH = fopen("commands.txt","w"); fprintf(FH,"\n\nConsole Commands:\n"); WriteCommands (FH); fprintf(FH,"\n\nConsole Variables:\n"); for (var = cvar_vars ; var ; var = var->next) fprintf (FH, " %s\n", var->name); fclose(FH); } void Host_Create_f(void) { char *FindName; dfunction_t *Search,*func; edict_t *ent; int i,Length,NumFound,Diff,NewDiff; char temp[256]; if (!sv.active) { Con_Printf("server is not active!\n"); return; } if ((svs.maxclients != 1) || (skill.value >2)) { Con_Printf("can't cheat anymore!\n"); return; } if (Cmd_Argc () == 1) { Con_Printf("create \n"); return; } FindName = Cmd_Argv(1); func = ED_FindFunctioni ( FindName ); if (!func) { Length = strlen(FindName); NumFound = 0; Diff = 999; for (i=0 ; inumfunctions ; i++) { Search = &pr_functions[i]; if (!_strnicmp(pr_strings + Search->s_name,FindName,Length) ) { if (NumFound == 1) { Con_Printf(" %s\n",pr_strings+func->s_name); } if (NumFound) { Con_Printf(" %s\n",pr_strings+Search->s_name); NewDiff = strdiff(pr_strings+Search->s_name,pr_strings+func->s_name); if (NewDiff < Diff) Diff = NewDiff; } func = Search; NumFound++; } } if (!NumFound) { Con_Printf("Could not find spawn function\n"); return; } if (NumFound != 1) { sprintf(key_lines[edit_line],">create %s",func->s_name+pr_strings); key_lines[edit_line][Diff+8] = 0; key_linepos = strlen(key_lines[edit_line]); return; } } Con_Printf("Executing %s...\n",pr_strings+func->s_name); ent = ED_Alloc (); ent->v.classname = func->s_name; VectorCopy(r_origin,ent->v.origin); ent->v.origin[0] += vpn[0] * 80; ent->v.origin[1] += vpn[1] * 80; ent->v.origin[2] += vpn[2] * 80; VectorCopy(ent->v.origin,ent->v.absmin); VectorCopy(ent->v.origin,ent->v.absmax); ent->v.absmin[0] -= 16; ent->v.absmin[1] -= 16; ent->v.absmin[2] -= 16; ent->v.absmax[0] += 16; ent->v.absmax[1] += 16; ent->v.absmax[2] += 16; pr_global_struct->self = EDICT_TO_PROG(ent); ignore_precache = true; PR_ExecuteProgram (func - pr_functions); ignore_precache = false; } /* ================== Host_Begin_f ================== */ void Host_Begin_f (void) { if (cmd_source == src_command) { Con_Printf ("begin is not valid from the console\n"); return; } host_client->spawned = true; } //=========================================================================== /* ================== Host_Kick_f Kicks a user off of the server ================== */ void Host_Kick_f (void) { char *who; char *message = NULL; client_t *save; int i; qboolean byNumber = false; if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } } else if (pr_global_struct->deathmatch && !host_client->privileged) return; save = host_client; if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) { i = atof(Cmd_Argv(2)) - 1; if (i < 0 || i >= svs.maxclients) return; if (!svs.clients[i].active) return; host_client = &svs.clients[i]; byNumber = true; } else { for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (!host_client->active) continue; if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) break; } } if (i < svs.maxclients) { if (cmd_source == src_command) if (cls.state == ca_dedicated) who = "Console"; else who = cl_name.string; else who = save->name; // can't kick yourself! if (host_client == save) return; if (Cmd_Argc() > 2) { message = COM_Parse(Cmd_Args()); if (byNumber) { message++; // skip the # while (*message == ' ') // skip white space message++; message += strlen(Cmd_Argv(2)); // skip the number } while (*message && *message == ' ') message++; } if (message) SV_ClientPrintf ("Kicked by %s: %s\n", who, message); else SV_ClientPrintf ("Kicked by %s\n", who); SV_DropClient (false); } host_client = save; } /* =============================================================================== DEBUGGING TOOLS =============================================================================== */ /* ================== Host_Give_f ================== */ void Host_Give_f (void) { char *t; int v, w; eval_t *val; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if ((pr_global_struct->deathmatch|| skill.value > 2) && !host_client->privileged) return; t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); switch (t[0]) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': // MED 01/04/97 added hipnotic give stuff /* if (hipnotic) { if (t[0] == '6') { if (t[1] == 'a') sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN; else sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER; } else if (t[0] == '9') sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON; else if (t[0] == '0') sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR; else if (t[0] >= '2') sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); } else */ { if (t[0] >= '2') sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); } break; case 's': /* if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_shells1"); if (val) val->_float = v; } sv_player->v.ammo_shells = v; break; */ case 'n': /* if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_nails1"); if (val) { val->_float = v; if (sv_player->v.weapon <= IT_LIGHTNING) sv_player->v.ammo_nails = v; } } else { sv_player->v.ammo_nails = v; }*/ break; case 'l': /* if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_lava_nails"); if (val) { val->_float = v; if (sv_player->v.weapon > IT_LIGHTNING) sv_player->v.ammo_nails = v; } }*/ break; case 'r': /* if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_rockets1"); if (val) { val->_float = v; if (sv_player->v.weapon <= IT_LIGHTNING) sv_player->v.ammo_rockets = v; } } else { sv_player->v.ammo_rockets = v; }*/ break; case 'm': /* if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_multi_rockets"); if (val) { val->_float = v; if (sv_player->v.weapon > IT_LIGHTNING) sv_player->v.ammo_rockets = v; } }*/ break; case 'h': sv_player->v.health = v; break; case 'c': /* if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_cells1"); if (val) { val->_float = v; if (sv_player->v.weapon <= IT_LIGHTNING) sv_player->v.ammo_cells = v; } } else { sv_player->v.ammo_cells = v; }*/ break; case 'p': /* if (rogue) { val = GetEdictFieldValue(sv_player, "ammo_plasma"); if (val) { val->_float = v; if (sv_player->v.weapon > IT_LIGHTNING) sv_player->v.ammo_cells = v; } }*/ break; } } edict_t *FindViewthing (void) { int i; edict_t *e; for (i=0 ; iv.classname, "viewthing") ) return e; } Con_Printf ("No viewthing on map\n"); return NULL; } /* ================== Host_Viewmodel_f ================== */ void Host_Viewmodel_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = Mod_ForName (Cmd_Argv(1), false); if (!m) { Con_Printf ("Can't load %s\n", Cmd_Argv(1)); return; } e->v.frame = 0; cl.model_precache[(int)e->v.modelindex] = m; } /* ================== Host_Viewframe_f ================== */ void Host_Viewframe_f (void) { edict_t *e; int f; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v.modelindex]; f = atoi(Cmd_Argv(1)); if (f >= m->numframes) f = m->numframes-1; e->v.frame = f; } void PrintFrameName (model_t *m, int frame) { aliashdr_t *hdr; maliasframedesc_t *pframedesc; hdr = (aliashdr_t *)Mod_Extradata (m); if (!hdr) return; pframedesc = &hdr->frames[frame]; Con_Printf ("frame %i: %s\n", frame, pframedesc->name); } /* ================== Host_Viewnext_f ================== */ void Host_Viewnext_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v.modelindex]; e->v.frame = e->v.frame + 1; if (e->v.frame >= m->numframes) e->v.frame = m->numframes - 1; PrintFrameName (m, e->v.frame); } /* ================== Host_Viewprev_f ================== */ void Host_Viewprev_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v.modelindex]; e->v.frame = e->v.frame - 1; if (e->v.frame < 0) e->v.frame = 0; PrintFrameName (m, e->v.frame); } /* =============================================================================== DEMO LOOP CONTROL =============================================================================== */ /* ================== Host_Startdemos_f ================== */ void Host_Startdemos_f (void) { int i, c; if (cls.state == ca_dedicated) { if (!sv.active) Cbuf_AddText ("map start\n"); return; } c = Cmd_Argc() - 1; if (c > MAX_DEMOS) { Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } Con_Printf ("%i demo(s) in loop\n", c); for (i=1 ; i