// common.c -- misc functions used in client and server #ifdef SERVERONLY #include "qwsvdef.h" #else #include "quakedef.h" #endif #include #define MAX_NUM_ARGVS 50 #define NUM_SAFE_ARGVS 6 static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1]; static char *argvdummy = " "; static char *safeargvs[NUM_SAFE_ARGVS] = {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse"}; cvar_t registered = {"registered","0"}; cvar_t oem = {"oem","0"}; qboolean com_modified; // set true if using non-id files qboolean com_portals = false; int static_registered = 1; // only for startup check, then set qboolean msg_suppress_1 = 0; void COM_InitFilesystem (void); void COM_Path_f (void); // if a packfile directory differs from this, it is assumed to be hacked // retail #define PAK0_COUNT 797 #define PAK0_CRC 22780 #define PAK2_COUNT 183 #define PAK2_CRC 4807 #define PAK3_COUNT 245 #define PAK3_CRC 1478 #define PAK4_COUNT 102 #define PAK4_CRC 41062 qboolean standard_quake = true, rogue, hipnotic; char gamedirfile[MAX_OSPATH]; // this graphic needs to be in the pak file to use registered features unsigned short pop[] = { 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000 ,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000 ,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600 ,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563 ,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564 ,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564 ,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563 ,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500 ,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200 ,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000 ,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000 }; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ /* void Q_memset (void *dest, int fill, int count) { int i; if ( (((long)dest | count) & 3) == 0) { count >>= 2; fill = fill | (fill<<8) | (fill<<16) | (fill<<24); for (i=0 ; i>=2; for (i=0 ; i= 'a' && c1 <= 'z') c1 -= ('a' - 'A'); if (c2 >= 'a' && c2 <= 'z') c2 -= ('a' - 'A'); if (c1 != c2) return -1; // strings not equal } if (!c1) return 0; // strings are equal // s1++; // s2++; } return -1; } int Q_strcasecmp (char *s1, char *s2) { return Q_strncasecmp (s1, s2, 99999); } int Q_atoi (char *str) { int val; int sign; int c; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val<<4) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val<<4) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val<<4) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // while (1) { c = *str++; if (c <'0' || c > '9') return val*sign; val = val*10 + c - '0'; } return 0; } float Q_atof (char *str) { double val; int sign; int c; int decimal, total; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val*16) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val*16) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val*16) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // decimal = -1; total = 0; while (1) { c = *str++; if (c == '.') { decimal = total; continue; } if (c <'0' || c > '9') break; val = val*10 + c - '0'; total++; } if (decimal == -1) return val*sign; while (total > decimal) { val /= 10; total--; } return val*sign; } */ /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ qboolean bigendien; short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); short ShortSwap (short l) { byte b1,b2; b1 = l&255; b2 = (l>>8)&255; return (b1<<8) + b2; } short ShortNoSwap (short l) { return l; } int LongSwap (int l) { byte b1,b2,b3,b4; b1 = l&255; b2 = (l>>8)&255; b3 = (l>>16)&255; b4 = (l>>24)&255; return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; } int LongNoSwap (int l) { return l; } float FloatSwap (float f) { union { float f; byte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } float FloatNoSwap (float f) { return f; } /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // // writing functions // void MSG_WriteChar (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < -128 || c > 127) Sys_Error ("MSG_WriteChar: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < 0 || c > 255) Sys_Error ("MSG_WriteByte: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) Sys_Error ("MSG_WriteShort: range error"); #endif buf = SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, strlen(s)+1); } void MSG_WriteCoord (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f*8)); } void MSG_WriteAngle (sizebuf_t *sb, float f) { MSG_WriteByte (sb, (int)(f*256/360) & 255); } void MSG_WriteAngle16 (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f*65536/360) & 65535); } void MSG_WriteUsercmd (sizebuf_t *buf, usercmd_t *cmd, qboolean long_msg) { int bits; // // send the movement message // bits = 0; if (cmd->angles[0]) bits |= CM_ANGLE1; if (cmd->angles[2]) bits |= CM_ANGLE3; if (cmd->forwardmove) bits |= CM_FORWARD; if (cmd->sidemove) bits |= CM_SIDE; if (cmd->upmove) bits |= CM_UP; if (cmd->buttons) bits |= CM_BUTTONS; if (cmd->impulse) bits |= CM_IMPULSE; if (cmd->msec) bits |= CM_MSEC; MSG_WriteByte (buf, bits); if (long_msg) { MSG_WriteByte (buf, cmd->light_level); } if (bits & CM_ANGLE1) MSG_WriteAngle16 (buf, cmd->angles[0]); MSG_WriteAngle16 (buf, cmd->angles[1]); if (bits & CM_ANGLE3) MSG_WriteAngle16 (buf, cmd->angles[2]); if (bits & CM_FORWARD) MSG_WriteChar (buf, (int)(cmd->forwardmove*0.25)); if (bits & CM_SIDE) MSG_WriteChar (buf, (int)(cmd->sidemove*0.25)); if (bits & CM_UP) MSG_WriteChar (buf, (int)(cmd->upmove*0.25)); if (bits & CM_BUTTONS) MSG_WriteByte (buf, cmd->buttons); if (bits & CM_IMPULSE) MSG_WriteByte (buf, cmd->impulse); if (bits & CM_MSEC) MSG_WriteByte (buf, cmd->msec); } // // reading functions // int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (signed char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadByte (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (unsigned char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8) + (net_message.data[msg_readcount+2]<<16) + (net_message.data[msg_readcount+3]<<24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { byte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } char *MSG_ReadStringLine (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0 || c == '\n') break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } float MSG_ReadCoord (void) { return MSG_ReadShort() * (1.0/8); } float MSG_ReadAngle (void) { return MSG_ReadChar() * (360.0/256); } float MSG_ReadAngle16 (void) { return MSG_ReadShort() * (360.0/65536); } void MSG_ReadUsercmd (usercmd_t *move, qboolean long_msg) { int bits; memset (move, 0, sizeof(*move)); bits = MSG_ReadByte (); if (long_msg) { move->light_level = MSG_ReadByte(); } else { move->light_level = 0; } // read current angles if (bits & CM_ANGLE1) move->angles[0] = MSG_ReadAngle16 (); else move->angles[0] = 0; move->angles[1] = MSG_ReadAngle16 (); if (bits & CM_ANGLE3) move->angles[2] = MSG_ReadAngle16 (); else move->angles[2] = 0; // read movement if (bits & CM_FORWARD) move->forwardmove = MSG_ReadChar () * 4; if (bits & CM_SIDE) move->sidemove = MSG_ReadChar () * 4; if (bits & CM_UP) move->upmove = MSG_ReadChar () * 4; // read buttons if (bits & CM_BUTTONS) move->buttons = MSG_ReadByte (); else move->buttons = 0; if (bits & CM_IMPULSE) move->impulse = MSG_ReadByte (); else move->impulse = 0; // read time to run command if (bits & CM_MSEC) move->msec = MSG_ReadByte (); else move->msec = 0; } //=========================================================================== void SZ_Clear (sizebuf_t *buf) { buf->cursize = 0; buf->overflowed = false; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Sys_Error ("SZ_GetSpace: overflow without allowoverflow set"); if (length > buf->maxsize) Sys_Error ("SZ_GetSpace: %i is > full buffer size", length); Sys_Printf ("SZ_GetSpace: overflow %d\n",buf->maxsize); // because Con_Printf may be redirected SZ_Clear (buf); buf->overflowed = true; } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, void *data, int length) { memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Print (sizebuf_t *buf, char *data) { int len; len = strlen(data)+1; if (!buf->cursize || buf->data[buf->cursize-1]) memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0 else memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0 } //============================================================================ /* ============ COM_SkipPath ============ */ char *COM_SkipPath (char *pathname) { char *last; last = pathname; while (*pathname) { if (*pathname=='/') last = pathname+1; pathname++; } return last; } /* ============ COM_StripExtension ============ */ void COM_StripExtension (char *in, char *out) { while (*in && *in != '.') *out++ = *in++; *out = 0; } /* ============ COM_FileExtension ============ */ char *COM_FileExtension (char *in) { static char exten[8]; int i; while (*in && *in != '.') in++; if (!*in) return ""; in++; for (i=0 ; i<7 && *in ; i++,in++) exten[i] = *in; exten[i] = 0; return exten; } /* ============ COM_FileBase ============ */ void COM_FileBase (char *in, char *out) { char *s, *s2; s = in + strlen(in) - 1; while (s != in && *s != '.') s--; for (s2 = s ; *s2 && *s2 != '/' ; s2--) ; if (s-s2 < 2) strcpy (out,"?model?"); else { s--; strncpy (out,s2+1, s-s2); out[s-s2] = 0; } } /* ================== COM_DefaultExtension ================== */ void COM_DefaultExtension (char *path, char *extension) { char *src; // // if path doesn't have a .EXT, append extension // (extension should include the .) // src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strcat (path, extension); } //============================================================================ char com_token[1024]; int com_argc; char **com_argv; /* ============== COM_Parse Parse a token out of a string ============== */ char *COM_Parse (char *data) { int c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters /* if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') { com_token[len] = c; len++; com_token[len] = 0; return data+1; } */ // parse a regular word do { com_token[len] = c; data++; len++; c = *data; // if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') // break; } while (c>32); com_token[len] = 0; return data; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckParm (char *parm) { int i; for (i=1 ; inext) { if (s == com_base_searchpaths) Con_Printf ("----------\n"); if (s->pack) Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles); else Con_Printf ("%s\n", s->filename); } } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ void COM_WriteFile (char *filename, void *data, int len) { FILE *f; char name[MAX_OSPATH]; sprintf (name, "%s/%s", com_gamedir, filename); f = fopen (name, "wb"); if (!f) Sys_Error ("Error opening %s", filename); Sys_Printf ("COM_WriteFile: %s\n", name); fwrite (data, 1, len, f); fclose (f); } /* ============ COM_CreatePath Only used for CopyFile and download ============ */ void COM_CreatePath (char *path) { char *ofs; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; Sys_mkdir (path); *ofs = '/'; } } } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ void COM_CopyFile (char *netpath, char *cachepath) { FILE *in, *out; int remaining, count; char buf[4096]; remaining = COM_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file out = fopen(cachepath, "wb"); if (!out) Sys_Error ("Error opening %s", cachepath); while (remaining) { if (remaining < sizeof(buf)) count = remaining; else count = sizeof(buf); fread (buf, 1, count, in); fwrite (buf, 1, count, out); remaining -= count; } fclose (in); fclose (out); } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file =========== */ int file_from_pak; // global indicating file came from pack file ZOID int COM_FOpenFile (char *filename, FILE **file, qboolean override_pack) { searchpath_t *search; char netpath[MAX_OSPATH]; pack_t *pak; int i; int findtime; file_from_pak = 0; // // search through the path, one element at a time // for (search = com_searchpaths ; search ; search = search->next) { // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i=0 ; inumfiles ; i++) if (!strcmp (pak->files[i].name, filename)) { // found it! Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename); // open a new file on the pakfile *file = fopen (pak->filename, "rb"); if (!*file) Sys_Error ("Couldn't reopen %s", pak->filename); fseek (*file, pak->files[i].filepos, SEEK_SET); com_filesize = pak->files[i].filelen; file_from_pak = 1; return com_filesize; } } else { // check a file in the directory tree // if (!static_registered && !override_pack) // { // if not a registered version, don't ever go beyond base // if ( strchr (filename, '/') || strchr (filename,'\\')) // continue; // } sprintf (netpath, "%s/%s",search->filename, filename); findtime = Sys_FileTime (netpath); if (findtime == -1) continue; Sys_Printf ("FindFile: %s\n",netpath); *file = fopen (netpath, "rb"); return COM_filelength (*file); } } Sys_Printf ("FindFile: can't find %s\n", filename); *file = NULL; com_filesize = -1; return -1; } /* ============ COM_LoadFile Filename are reletive to the quake directory. Allways appends a 0 byte to the loaded data. ============ */ cache_user_t *loadcache; byte *loadbuf; int loadsize; byte *COM_LoadFile (char *path, int usehunk) { FILE *h; byte *buf; char base[32]; int len; buf = NULL; // quiet compiler warning // look for it in the filesystem or pack files len = com_filesize = COM_FOpenFile (path, &h, false); if (!h) return NULL; // extract the filename base name for hunk tag COM_FileBase (path, base); if (usehunk == 1) buf = Hunk_AllocName (len+1, base); else if (usehunk == 2) buf = Hunk_TempAlloc (len+1); else if (usehunk == 0) buf = Z_Malloc (len+1); else if (usehunk == 3) buf = Cache_Alloc (loadcache, len+1, base); else if (usehunk == 4) { if (len+1 > loadsize) buf = Hunk_TempAlloc (len+1); else buf = loadbuf; } else Sys_Error ("COM_LoadFile: bad usehunk"); if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((byte *)buf)[len] = 0; #ifndef SERVERONLY Draw_BeginDisc (); #endif fread (buf, 1, len, h); fclose (h); #ifndef SERVERONLY Draw_EndDisc (); #endif return buf; } byte *COM_LoadHunkFile (char *path) { return COM_LoadFile (path, 1); } byte *COM_LoadTempFile (char *path) { return COM_LoadFile (path, 2); } void COM_LoadCacheFile (char *path, struct cache_user_s *cu) { loadcache = cu; COM_LoadFile (path, 3); } // uses temp hunk if larger than bufsize byte *COM_LoadStackFile (char *path, void *buffer, int bufsize) { byte *buf; loadbuf = (byte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, 4); return buf; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (char *packfile) { dpackheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; FILE *packhandle; dpackfile_t info[MAX_FILES_IN_PACK]; unsigned short crc; if (COM_FileOpenRead (packfile, &packhandle) == -1) return NULL; fread (&header, 1, sizeof(header), packhandle); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); if (numpackfiles > MAX_FILES_IN_PACK) Sys_Error ("%s has %i files", packfile, numpackfiles); if (numpackfiles != PAK0_COUNT && numpackfiles != PAK2_COUNT && numpackfiles != PAK3_COUNT && numpackfiles != PAK4_COUNT) com_modified = true; // not the original file newfiles = Z_Malloc (numpackfiles * sizeof(packfile_t)); fseek (packhandle, header.dirofs, SEEK_SET); fread (&info, 1, header.dirlen, packhandle); // crc the directory to check for modifications CRC_Init (&crc); for (i=0 ; ifilename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles); return pack; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void COM_AddGameDirectory (char *dir) { int i; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; char *p; if ((p = strrchr(dir, '/')) != NULL) strcpy(gamedirfile, ++p); else strcpy(gamedirfile, p); strcpy (com_gamedir, dir); // // add the directory to the search path // search = Hunk_Alloc (sizeof(searchpath_t)); strcpy (search->filename, dir); search->next = com_searchpaths; com_searchpaths = search; // // add any pak files in the format pak0.pak pak1.pak, ... // for (i=0 ; i<10 ; i++) { sprintf (pakfile, "%s/pak%i.pak", dir, i); pak = COM_LoadPackFile (pakfile); if (!pak) continue; if (i == 2) Cvar_Set ("oem", "1"); search = Hunk_Alloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } } /* ================ COM_Gamedir Sets the gamedir and path to a different directory. ================ */ void COM_Gamedir (char *dir) { searchpath_t *search, *next; int i; pack_t *pak; char pakfile[MAX_OSPATH]; if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_Printf ("Gamedir should be a single filename, not a path\n"); return; } if (!strcmp(gamedirfile, dir)) return; // still the same strcpy (gamedirfile, dir); // // free up any current game dir info // while (com_searchpaths != com_base_searchpaths) { if (com_searchpaths->pack) { fclose (com_searchpaths->pack->handle); Z_Free (com_searchpaths->pack->files); Z_Free (com_searchpaths->pack); } next = com_searchpaths->next; Z_Free (com_searchpaths); com_searchpaths = next; } // // flush all data, so it will be forced to reload // Cache_Flush (); if (!strcmp(dir,"id1") || !strcmp(dir, "hw")) return; sprintf (com_gamedir, "%s/%s", com_basedir, dir); // // add the directory to the search path // search = Z_Malloc (sizeof(searchpath_t)); strcpy (search->filename, com_gamedir); search->next = com_searchpaths; com_searchpaths = search; // // add any pak files in the format pak0.pak pak1.pak, ... // for (i=0 ; i<10 ; i++) { sprintf (pakfile, "%s/pak%i.pak", com_gamedir, i); pak = COM_LoadPackFile (pakfile); if (!pak) continue; search = Z_Malloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } } /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { int i; // // -basedir // Overrides the system supplied base directory (under id1) // i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (com_basedir, com_argv[i+1]); else strcpy (com_basedir, host_parms.basedir); // // start up with id1 by default // COM_AddGameDirectory (va("%s/data1", com_basedir) ); COM_AddGameDirectory (va("%s/portals", com_basedir) ); COM_AddGameDirectory (va("%s/hw", com_basedir) ); i = COM_CheckParm ("-game"); if (i && i < com_argc-1) { com_modified = true; COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i+1])); } // any set gamedirs will be freed up to here com_base_searchpaths = com_searchpaths; } /* ===================================================================== INFO STRINGS ===================================================================== */ /* =============== Info_ValueForKey Searches the string for the given key and returns the associated value, or an empty string. =============== */ char *Info_ValueForKey (char *s, char *key) { char pkey[512]; static char value[4][512]; // use two buffers so compares // work without stomping on each other static int valueindex; char *o; valueindex = (valueindex + 1) % 4; if (*s == '\\') s++; while (1) { o = pkey; while (*s != '\\') { if (!*s) return ""; *o++ = *s++; } *o = 0; s++; o = value[valueindex]; while (*s != '\\' && *s) { if (!*s) return ""; *o++ = *s++; } *o = 0; if (!strcmp (key, pkey) ) return value[valueindex]; if (!*s) return ""; s++; } } void Info_RemoveKey (char *s, char *key) { char *start; char pkey[512]; char value[512]; char *o; if (strstr (key, "\\")) { Con_Printf ("Can't use a key with a \\\n"); return; } while (1) { start = s; if (*s == '\\') s++; o = pkey; while (*s != '\\') { if (!*s) return; *o++ = *s++; } *o = 0; s++; o = value; while (*s != '\\' && *s) { if (!*s) return; *o++ = *s++; } *o = 0; if (!strcmp (key, pkey) ) { strcpy (start, s); // remove this part return; } if (!*s) return; } } void Info_RemovePrefixedKeys (char *start, char prefix) { char *s; char pkey[512]; char value[512]; char *o; s = start; while (1) { if (*s == '\\') s++; o = pkey; while (*s != '\\') { if (!*s) return; *o++ = *s++; } *o = 0; s++; o = value; while (*s != '\\' && *s) { if (!*s) return; *o++ = *s++; } *o = 0; if (pkey[0] == prefix) { Info_RemoveKey (start, pkey); s = start; } if (!*s) return; } } void Info_SetValueForStarKey (char *s, char *key, char *value, int maxsize) { char new[1024], *v; int c; #ifdef SERVERONLY extern cvar_t sv_highchars; #endif if (strstr (key, "\\") || strstr (value, "\\") ) { Con_Printf ("Can't use keys or values with a \\\n"); return; } if (strstr (key, "\"") || strstr (value, "\"") ) { Con_Printf ("Can't use keys or values with a \"\n"); return; } if (strlen(key) > 63 || strlen(value) > 63) { Con_Printf ("Keys and values must be < 64 characters.\n"); return; } Info_RemoveKey (s, key); if (!value || !strlen(value)) return; sprintf (new, "\\%s\\%s", key, value); if (strlen(new) + strlen(s) > maxsize) { Con_Printf ("Info string length exceeded\n"); return; } // only copy ascii values s += strlen(s); v = new; while (*v) { c = (unsigned char)*v++; #ifndef SERVERONLY // client only allows highbits on name if (stricmp(key, "name") != 0) { c &= 127; if (c < 32 || c > 127) continue; // auto lowercase team if (stricmp(key, "team") == 0) c = tolower(c); } #else if (!sv_highchars.value) { c &= 127; if (c < 32 || c > 127) continue; } #endif // c &= 127; // strip high bits if (c > 13) // && c < 127) *s++ = c; } *s = 0; } void Info_SetValueForKey (char *s, char *key, char *value, int maxsize) { if (key[0] == '*') { Con_Printf ("Can't set * keys\n"); return; } Info_SetValueForStarKey (s, key, value, maxsize); } void Info_Print (char *s) { char key[512]; char value[512]; char *o; int l; if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; l = o - key; if (l < 20) { memset (o, ' ', 20-l); key[20] = 0; } else *o = 0; Con_Printf ("%s", key); if (!*s) { Con_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; Con_Printf ("%s\n", value); } }