// gl_ngraph.c #include "quakedef.h" extern byte *draw_chars; // 8*8 graphic characters int netgraphtexture; // netgraph texture #define NET_GRAPHHEIGHT 32 #define NET_TIMINGS 256 static int packet_latency[NET_TIMINGS]; static byte ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS]; static void R_LineGraph (int x, int h) { int i; byte *dest; int s; int color; s = NET_GRAPHHEIGHT; if (h == 10000) color = 0x6f; // yellow else if (h == 9999) color = 0x4f; // red else if (h == 9998) color = 0xd0; // blue else color = 0xfe; // white if (h>s) h = s; for (i=0 ; i>4; col = num&15; source = draw_chars + (row<<10) + (col<<3); for (drawline = 8; drawline; drawline--, y++) { for (nx=0 ; nx<8 ; nx++) if (source[nx] != 255) ngraph_texels[y][nx+x] = 0x60 + source[nx]; source += 128; } } /* ============== R_NetGraph ============== */ void R_NetGraph (void) { int a, x, w, i, y; frame_t *frame; int lost; char st[80]; char *p; unsigned ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS]; for (i=cls.netchan.outgoing_sequence-UPDATE_BACKUP+1 ; i <= cls.netchan.outgoing_sequence ; i++) { frame = &cl.frames[i&UPDATE_MASK]; if (frame->receivedtime == -1) packet_latency[i&255] = 9999; // dropped else if (frame->receivedtime == -2) packet_latency[i&255] = 10000; // choked else if (frame->invalid) packet_latency[i&255] = 9998; // invalid delta else packet_latency[i&255] = (frame->receivedtime - frame->senttime)*20; } x = 0; lost = 0; for (a=0 ; a>1); y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1; M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8 + 1); y += 8; sprintf(st, "%3i%% packet loss", lost*100/NET_TIMINGS); Draw_String(8, y, st); y += 8; GL_Bind(netgraphtexture); glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, NET_TIMINGS, NET_GRAPHHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, ngraph_pixels); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); x = 8; glColor3f (1,1,1); glBegin (GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x, y); glTexCoord2f (1, 0); glVertex2f (x+NET_TIMINGS, y); glTexCoord2f (1, 1); glVertex2f (x+NET_TIMINGS, y+NET_GRAPHHEIGHT); glTexCoord2f (0, 1); glVertex2f (x, y+NET_GRAPHHEIGHT); glEnd (); }