// quakedef.h -- primary header for client #define QUAKE_GAME // as opposed to utilities //define PARANOID // speed sapping error checking #include #include #include #include #include #include #include "bothdefs.h" #include "common.h" #include "bspfile.h" #include "vid.h" #include "sys.h" #include "zone.h" #include "mathlib.h" #include "wad.h" #include "draw.h" #include "cvar.h" #include "screen.h" #include "net.h" #include "protocol.h" #include "cmd.h" #include "..\server\pr_comp.h" // defs shared with qcc #include "..\server\progdefs.h" // generated by program cdefs #include "strings.h" #include "sbar.h" #include "sound.h" #include "mididef.h" #include "render.h" #include "cl_effect.h" #include "client.h" #ifdef GLQUAKE #include "gl_model.h" #else #include "model.h" #include "d_iface.h" #endif #include "input.h" #include "keys.h" #include "console.h" #include "view.h" #include "menu.h" #include "crc.h" #include "cdaudio.h" #include "pmove.h" #include "mididef.h" #ifdef GLQUAKE #include "glquake.h" #endif //============================================================================= // the host system specifies the base of the directory tree, the // command line parms passed to the program, and the amount of memory // available for the program to use typedef struct { char *basedir; char *cachedir; // for development over ISDN lines int argc; char **argv; void *membase; int memsize; } quakeparms_t; //============================================================================= #define MAX_NUM_ARGVS 50 extern qboolean noclip_anglehack; // // host // extern quakeparms_t host_parms; extern cvar_t sys_ticrate; extern cvar_t sys_nostdout; extern cvar_t developer; extern cvar_t password; extern cvar_t talksounds; extern qboolean host_initialized; // true if into command execution extern double host_frametime; extern byte *host_basepal; extern byte *host_colormap; extern int host_framecount; // incremented every frame, never reset extern double realtime; // not bounded in any way, changed at // start of every frame, never reset void Host_ServerFrame (void); void Host_InitCommands (void); void Host_Init (quakeparms_t *parms); void Host_Shutdown(void); void Host_Error (char *error, ...); void Host_EndGame (char *message, ...); void Host_Frame (float time); void Host_Quit_f (void); void Host_ClientCommands (char *fmt, ...); void Host_ShutdownServer (qboolean crash); extern qboolean msg_suppress_1; // suppresses resolution and cache size console output // an fullscreen DIB focus gain/loss extern unsigned int defLosses; // Defenders losses in Siege extern unsigned int attLosses; // Attackers Losses in Siege extern int cl_keyholder; extern int cl_doc;