/* Derelict Events */ #define Derelict_AngelMoon 0 #define Derelict_AngelMoon_clean 1 #define Derelict_Crate 2 #define Derelict_FragmentPanel0a 3 #define Derelict_FragmentPanel0b 4 #define Derelict_FragmentPanel0c 5 #define Derelict_FragmentPanel1 6 #define Derelict_FragmentPanel2 7 #define Derelict_FragmentPanel3 8 #define Derelict_FragmentStrut 9 #define Derelict_Homeworld 10 #define Derelict_LifeBoat 11 #define Derelict_PlanetOfOrigin 12 #define Derelict_PlanetOfOrigin_scarred 13 #define Derelict_PrisonShipOld 14 #define Derelict_PrisonShipNew 15 #define Derelict_Scaffold 16 #define Derelict_Scaffold_scarred 17 #define Derelict_ScaffoldFingerA_scarred 18 #define Derelict_ScaffoldFingerB_scarred 19 #define Derelict_Shipwreck 20 //pre-revision ships as junkyard derelicts: #define Derelict_JunkAdvanceSupportFrigate 21 #define Derelict_JunkCarrier 22 #define Derelict_JunkDDDFrigate 23 #define Derelict_JunkHeavyCorvette 24 #define Derelict_JunkHeavyCruiser 25 #define Derelict_JunkIonCannonFrigate 26 #define Derelict_JunkLightCorvette 27 #define Derelict_JunkMinelayerCorvette 28 #define Derelict_JunkMultiGunCorvette 29 #define Derelict_JunkRepairCorvette 30 #define Derelict_JunkResourceController 31 #define Derelict_JunkSalCapCorvette 32 #define Derelict_JunkStandardFrigate 33 //junk derelicts #define Derelict_Junk0_antenna 34 #define Derelict_Junk0_fin1 35 #define Derelict_Junk0_fin2 36 #define Derelict_Junk0_GunAmmo 37 #define Derelict_Junk0_panel 38 #define Derelict_Junk0_sensors 39 #define Derelict_Junk1_partA 40 #define Derelict_Junk1_partB 41 #define Derelict_Junk1_shell 42 #define Derelict_Junk1_strut 43 #define Derelict_Junk2_panelA 44 #define Derelict_Junk2_panelB 45 #define Derelict_Junk2_panelC 46 #define Derelict_Junk2_panelD 47 #define Derelict_Junk2_shipwreck 48 #define Derelict_Junk3_Boiler 49 #define Derelict_Junk3_BoilerCasing 50 #define NUM_DERELICT_EVENTS (Derelict_Junk3_BoilerCasing + 1)