/* VAR_Motion */ // capships, capship, strike #define Motion_Approaching 0 #define Motion_Advancing 1 #define Motino_Withdrawing 2 #define Motino_Retreating 3 #define Motion_Holding 4 #define Motion_Maintaining 5 #define Motion_Motionless 6 /* VAR_Roger */ #define RogerThat 0 #define CopyThat 1 #define Roger 2 #define Copy 3 #define Acknowledged 4 #define Confirmed 5 /* VAR_Damage */ #define Damage_Green 0 #define Damage_Yellow 1 #define Damage_Red 2 /* VAR_Resources */ #define Res_Asteroids 0 #define Res_Nebulae 1 #define Res_GasClouds 2 #define Res_DustClouds 3 /* pickingup, capshipsand, capshipand, ID, Numberlist */ /* VAR_Percent */ /* VAR_Degrees */ /* VAR_Numbers */ #define Zero 0 #define One 1 #define Two 2 #define Three 3 #define Four 4 #define Five 5 #define Six 6 #define Seven 7 #define Eight 8 #define Niner 9 #define Ten 10 #define Eleven 11 /* VAR_Letters */ #define Alpha 0 #define Bravo 1 #define Charlie 2 #define Delta 3 #define Echo 4 #define Foxtrot 5 #define Golf 6 #define Hotel 7 #define India 8 #define Juliette 9 #define Kilo 10 #define Lima 11 #define Mike 12 #define November 13 #define Oscar 14 #define Papa 15 #define Quebec 16 #define Romeo 17 #define Sierra 18 #define Tango 19 #define Uniform 20 #define Victor 21 #define Whiskey 22 #define Xray 23 #define Yankee 24 #define Zulu 25 /* VAR_Ships */ #define AdvanceSupportFrigate 0 #define AttackBomber 1 #define Carrier 2 #define CloakedFighter 3 #define CloakGenerator 4 #define DDDFrigate 5 #define DefenseFighter 6 #define DFGFrigate 7 #define GravWellGenerator 8 #define HeavyCorvette 9 #define HeavyCruiser 10 #define HeavyDefender 11 #define HeavyInterceptor 12 #define IonCannonFrigate 13 #define LightCorvette 14 #define LightDefender 15 #define LightInterceptor 16 #define MinelayerCorvette 17 #define MissileDestroyer 18 #define Mothership 19 #define MultiGunCorvette 20 #define Probe 21 #define ProximitySensor 22 #define RepairCorvette 23 #define ResearchShip 24 #define ResourceCollector 25 #define ResourceController 26 #define SalCapCorvette 27 #define SensorArray 28 #define StandardDestroyer 29 #define StandardFrigate 30 #define Drone 31 #define TargetDrone 32 #define P1Fighter 33 #define P1IonArrayFrigate 34 #define P1MissileCorvette 35 #define P1Mothership 36 #define P1StandardCorvette 37 #define P2AdvanceSwarmer 38 #define P2FuelPod 39 #define P2Mothership 40 #define P2MultiBeamFrigate 41 #define P2Swarmer 42 #define P3Destroyer 43 #define P3Frigate 44 #define P3Megaship 45 #define FloatingCity 46 #define CargoBarge 47 #define MiningBase 48 #define ResearchStation 49 #define JunkYardDawg 50 /* VAR_Class */ #define CLASS_Mothership 0 #define CLASS_HeavyCruiser 1 #define CLASS_Carrier 2 #define CLASS_Destroyer 3 #define CLASS_Frigate 4 #define CLASS_Corvette 5 #define CLASS_Fighter 6 #define CLASS_Resource 7 #define CLASS_NonCombat 8 #define CLASS_Research 9 #define CLASS_Sensor 10 #define CLASS_Controller 11 #define NUM_CLASSES (CLASS_NonCombat + 1) /* VAR_Unknown */ #define Unknown_Ship 0 #define Unknown_Craft 1 #define Unknown_Spacecraft 2 #define Unknown_Spaceship 3 /* VAR_Formations */ #define Formation_Delta 0 #define Formation_Broad 1 #define Formation_X 2 #define Formation_Claw 3 #define Formation_Wall 4 #define Formation_Sphere 5 #define Formation_Picket 6 #define Formation_Custom 7 NewAlloys 4) NEW Fighter Production MassDrive1Kt 5) NEW Fighter Drive 6) NEW Cloaked Fighter 7) NEW Defense Fighter TargetingSystems 8) NEW Fast-tracking Turret PlasmaWeapons 9) NEW Plasma Bomb Launcher Chassis1 10) NEW Heavy Fighter Chassis MassDrive10Kt 11) NEW Corvette Drive MediumGuns 12) NEW Heavy Corvette Upgrade MineLayerTech 13) NEW Minelaying Tech Chassis2 14) NEW Corvette Chassis MassDrive100Kt 15) NEW Capital Ship Drive FireControl 16) NEW Defender Sub-System SupportRefuelTech 17) NEW Corvette Production IonWeapons 18) NEW Ion Cannon 19) NEW Drone Technology 20) NEW Defense Field Chassis3 21) NEW Capital Ship Chassis MassDrive1Mt 22) NEW Super-capital Ship Drive MissileWeapons 23) NEW Guided Missile HeavyGuns 24) NEW Heavy Gun ProximityDetector 25) NEW Proximity Detector SensorsArrayTech 26) NEW Sensors Array GravityWellGeneratorTech 27) NEW Gravity Generator CloakGeneratorTech 28) NEW Cloak Generator RepairTech 29) NEW Super-heavy Chassis SalvageTech 30) NEW Capital Ship Production CoolingSystems, CloakDefenseFighter, AdvancedCoolingSystems, AdvanceTacticalSupport, IonWeapons, DDDFDFGFTech, AdvancedFireControl, ConstructionTech, ; Strings for names of technologies strCloakFighter CLOAKED FIGHTER strDefenseFighterTech DEFENSE FIGHTER strAdvancedCoolingSystems ADVANCED COOLING SYSTEMS strAdvanceTacticalSupport STRIKE CRAFT SUPPORT strDDDFTech DRONE TECHNOLOGY strDFGFTech DEFENSE FIELD strAdvancedFireControl ADVANCED TARGETING strConstructionTech CARRIER TECH strSalvageTech CAPITAL SHIP PRODUCTION /* VAR_Race */ #define R1 0 #define R2 1 #define P1 2 #define P2 3 #define P3 4 #define Traders 5 #define NUM_RACES (Traders + 1)