/*============================================================================= Name : AIDefenseMan.h Purpose : Definitions for AIDefenseMan Created 1998/05/28 by gshaw Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___AIDEFENSEMANAGER_H #define ___AIDEFENSEMANAGER_H #include "types.h" #include "spaceobj.h" void aidDefenseManager(void); bool aidShipDied(struct AIPlayer *aiplayer, ShipPtr ship); void aidTeamDied(struct AIPlayer *aiplayer,struct AITeam *team); void aidInit(struct AIPlayer *aiplayer); void aidClose(struct AIPlayer *aiplayer); //void aidAddNewShip(Ship *ship); void aidSendDistressSignal(SelectCommand *ships); void aidClearDistressSignal(struct AIPlayer *aiplayer); #endif