#ifndef ___AIFLEETCOMMAND_H #define ___AIFLEETCOMMAND_H #include "types.h" #include "spaceobj.h" void aifFleetCommand(void); void aifInit(struct AIPlayer *aiplayer); void aifClose(struct AIPlayer *aiplayer); void aifTeamDied(struct AIPlayer *aiplayer,struct AITeam *team, bool removeAllReferencesToTeam); bool aifShipDied(struct AIPlayer *aiplayer,ShipPtr ship); void aifResourceManRequestsShipsCB(ShipType shiptype,sdword number,sdword priority); void aifAttackManRequestsShipsCB(ShipType shiptype,sdword number,sdword priority); void aifDefenseManRequestsShipsCB(ShipType shiptype,sdword number,sdword priority); void aifTeamRequestsShipsCB(ShipType shiptype,sdword number,struct AITeam *team,char *doneSetVar, sdword priority); void aifHyperspaceInit(AIPlayer *aiplayer); #endif