/*============================================================================= Name : AIResourceMan.h Purpose : Definitions for AIResourceMan.c Created 5/27/1998 by gshaw Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___AIRESOURCEMAN_H #define ___AIRESOURCEMAN_H #include "types.h" #include "shipselect.h" void airResourceManager(void); void airInit(struct AIPlayer *aiplayer); void airClose(struct AIPlayer *aiplayer); bool airShipDied(struct AIPlayer *aiplayer,ShipPtr ship); void airTeamDied(struct AIPlayer *aiplayer, struct AITeam *team); sdword NumRUDockPointsOnThisShip(Ship *ship); void airAddNewShip(Ship *ship); void airProcessSpecialTeams(void); real32 BlobInbetweenMothershipAndEnemyRating(void *thisBlob); #endif