#ifndef ___CAPTAINCY_H #define ___CAPTAINCY_H /*============================================================================= Name : Captaincy.h Purpose : Definitions for Captaincy.c - transfering captaincy Created 98/10/06 by gshaw Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #include "types.h" //#include "CommandNetwork.h" typedef enum CaptaincyEvent { CAPEVENT_STARTGAME, CAPEVENT_TIMEOUT1, CAPEVENT_TIMEOUT2, CAPEVENT_TWAITFORPAUSEACKS, CAPEVENT_GIVEUP_CAPTAINCY_NOTICE, CAPEVENT_CAPTAIN_PROPOSAL, CAPEVENT_PAUSE_TRANSFERRING_CAPTAIN, CAPEVENT_PAUSE_ACK, CAPEVENT_PAUSE_YOU_BE_CAPTAIN, CAPEVENT_I_AM_NEW_CAPTAIN, CAPEVENT_RECEIVED_SYNC_PKT } CaptaincyEvent; void TransferCaptaincyGameEnded(void); void TransferCaptaincyGameStarted(void); void TransferCaptaincyStateMachine(CaptaincyEvent event,uword from,udword misc,struct CaptaincyCustomInfo *customInfo); void TransferCaptaincySyncPacketReceivedNotify(void); void TransferCaptaincyUpdate(void); void TimeoutTimerInitAll(void); void TimeoutTimerCloseAll(void); void TimeoutTimerUpdateAll(void); void GiveUpCaptaincy(void); void captaincyLogInit(void); void captaincyLog(bool echotoscreen,char *format, ...); /*============================================================================= Variables: =============================================================================*/ extern bool transferCaptaincyDisabled; extern bool captaincyLogEnable; extern bool printCaptainMessage; extern real32 T1_Timeout; extern real32 T2_Timeout; extern real32 TWAITFORPAUSEACKS_Timeout; #endif