/*============================================================================= Name : CommandWrap.h Purpose : Definitions for CommandWrap.c Created 7/30/1997 by gshaw Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___COMMAND_WRAP_H #define ___COMMNAD_WRAP_H #include "types.h" #include "commandlayer.h" void clCommandMessage(char CommandMessage[MAX_MESSAGE_LENGTH]); void clWrapMove(CommandLayer *comlayer,SelectCommand *selectcom,vector from,vector to); void clWrapAttack(CommandLayer *comlayer,SelectCommand *selectcom,AttackCommand *attackcom); void clWrapFormation(CommandLayer *comlayer,SelectCommand *selectcom,TypeOfFormation formation); void clWrapDock(CommandLayer *comlayer,SelectCommand *selectcom,DockType dockType,ShipPtr dockwith); void clWrapCreateShip(CommandLayer *comlayer,ShipType shipType,ShipRace shipRace,uword playerIndex,ShipPtr creator); void clWrapBuildShip(CommandLayer *comlayer,ShipType shipType,ShipRace shipRace,uword playerIndex,ShipPtr creator); void clWrapDeterministicBuild(udword command, CommandLayer* comlayer, sdword numShips, ShipType shipType, ShipRace shipRace, uword playerIndex, ShipPtr creator); void clWrapCollectResource(CommandLayer *comlayer,SelectCommand *selectcom,ResourcePtr resource); void clWrapProtect(CommandLayer *comlayer,SelectCommand *selectcom,ProtectCommand *protectcom); void clWrapSpecial(CommandLayer *comlayer,SelectCommand *selectcom,SpecialCommand *targets); void clWrapHalt(CommandLayer *comlayer,SelectCommand *selectcom); void clWrapScuttle(CommandLayer *comlayer,SelectCommand *selectcom); void clWrapAutoLaunch(udword OnOff,udword playerIndex); void clWrapSetAlliance(udword AllianceType, uword curalliance, uword newalliance); void clWrapLaunchMultipleShips(CommandLayer *comlayer,SelectCommand *selectcom,ShipPtr launchFrom); void clWrapSetTactics(CommandLayer *comlayer,SelectCommand *selectcom,TacticsType tacticstype); void clWrapSetKamikaze(CommandLayer *comlayer,SelectCommand *selectcom); void clWrapSetMilitaryParade(CommandLayer *comlayer,SelectCommand *selectcom); void clWrapRUTransfer(CommandLayer *comlayer,sdword fromIndex,sdword toIndex, sdword resourceUnits,ubyte flags); void clWrapMpHyperspace(CommandLayer *comlayer,SelectCommand *selectcom,vector from,vector to); void clWrapResearch(udword type, udword playernum, udword labnum, udword tech); #endif