/*============================================================================= Name : GameChat.h Purpose : This file has all of the prototypes fo the GameChat logic. Created 7/23/1998 by ddunlop Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___GAMECHAT_H #define ___GAMECHAT_H #include "types.h" #include "multiplayergame.h" #define GC_NORMALMESSAGE 1 #define GC_WHISPEREDMESSAGE 2 #define GC_TEXTMESSAGE 3 #define GC_BUFFERSTART 4 #define GC_BUFFEREND 5 #define GC_WRAPMESSAGE 6 typedef struct chathistory { Node link; char chatstring[MAX_CHATSTRING_LENGTH]; char userName[MAX_USERNAME_LENGTH]; sdword playerindex; udword messageType; udword col; sdword indent; } chathistory; extern bool gcRunning; extern bool ViewingBuffer; void gcRemoveAmpersands(char *dest, char *source); void gcChatEntryStart(bool toAllies); void gcRUTransferStart(uword playertosendto); void gcProcessGameChatPacket(struct ChatPacket *packet); void gcProcessGameTextMessage(char *message, udword col); void gcPollForNewChat(void); void gcPageDownProcess(void); void gcPageUpProcess(void); void gcCancelViewingBuffer(void); void gcStartup(void); void gcShutdown(void); #endif