/* Engine Sounds first */ #define Engine_Mothership 0 #define Engine_HeavyCruiser 1 #define Engine_Carrier 2 #define Engine_Destroyer 3 #define Engine_Frigate 4 #define Engine_Corvette 5 #define Engine_Fighter 6 #define Engine_Resource 7 #define Engine_NonCombat 8 /* Ambients */ #define Ambient_Mothership 9 #define Ambient_HeavyCruiser 10 #define Ambient_Carrier 11 #define Ambient_Destroyer 12 #define Ambient_Frigate 13 #define Ambient_Corvette 14 #define Ambient_Fighter 15 #define Ambient_Resource 16 #define Ambient_NonCombat 17 /* Weapons firing */ #define Shot_LrgEnergyCannon 18 #define Shot_LrgIonCannon 19 #define Shot_LrgPlasmaBomb 20 #define Shot_Lrgrojectile 21 #define Shot_MedEnergyCannon 22 #define Shot_MedIonCannon 23 #define Shot_MedPlasmaBomb 24 #define Shot_MedProjectile 25 #define Shot_MineLauncher 26 #define Shot_MissleLauncher 27 #define Shot_SmlEnergyCannon 28 #define Shot_SmlIonCannon 29 #define Shot_SmlPlasmaBomb 30 #define Shot_SmlProjectile 31 #define Shot_VLrgEnergyCannon 32 #define Shot_VLrgIonCannon 33 #define Shot_VLrgPlasmaBomb 34 #define Shot_Laser 35 /* Weapons moving */ #define Move_LrgEnergyCannon 36 #define Move_LrgIonCannon 37 #define Move_LrgPlasmaBomb 38 #define Move_LrgProjectile 39 #define Move_MedEnergyCannon 40 #define Move_MedIonCannon 41 #define Move_MedPlasmaBomb 42 #define Move_MedProjectile 43 #define Move_MineLauncher 44 #define Move_MissleLauncher 45 #define Move_SmlEnergyCannon 46 #define Move_SmlIonCannon 47 #define Move_SmlPlasmaBomb 48 #define Move_SmlProjectile 49 #define Move_VLrgEnergyCannon 50 #define Move_VLrgIonCannon 51 #define Move_VLrgPlasmaBomb 52 #define Move_Laser 53 /* Special */ #define Spec_Hyperdrive 54 #define Spec_Resourcing 55 #define Spec_Docking 56 #define Spec_GravWellGeneratorOn 57 /* Explosions */ #define Expl_DestDamageSmallFast 58 #define Expl_DestMothership 59 #define Expl_DestDamageLarge 60 #define Expl_DestProjectileSmall 61 #define Expl_DestProjectileLarge 62 #define Expl_DestBeam 63 #define Expl_PreExplosion 64 /* Weapon Hit Events */ #define WeaponHit_Nick 65 #define WeaponHit_Strike 66 #define WeaponHit_Ricochet 67 #define WeaponHit_PlasmaBomb 68 #define WeaponHit_Missle 69 #define WeaponHit_Mine 70 #define WeaponHit_IonCarving 71 /* Derelict Events */ #define DerelictAmbience 72