/*============================================================================= Name : clamp.h Purpose : defines, prototypes etc... Created 5/8/1998 by bpasechn Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #include "spaceobj.h" //to expand clamping to others than just ships, must modify line //in univupdate to check for more than just ships with //clamp status void clampObjToObj(SpaceObjRotImpTargGuidance *obj,SpaceObjRotImpTargGuidance *dest); void unClampObj(SpaceObjRotImpTargGuidance *obj); void updateClampedObject(SpaceObjRotImpTargGuidance *obj);