/*============================================================================= Name : clipper.h Purpose : out-of-GL line clipping / projection code Created 4/10/1998 by khent Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef _CLIPPER_H #define _CLIPPER_H #include "types.h" #include "vector.h" sdword clipViewclipLine(real32* vectors, udword* i, udword* j); void clipTransformPoints(udword n, real32* vobj, real32* vEye, real32* m); bool clipIsPerspective(real32* m); void clipProjectPoints(udword n, real32* vEye, real32* vClip, ubyte* clipmask, ubyte* clipormask, ubyte* clipandmask, real32* m); void clipViewportMap(udword n, real32* vClip, ubyte* clipmask, real32* vWin, vector* viewportS, vector* viewportT, bool force); bool clipLineToScreen(vector* pa, vector* pb, real32* modelview, real32* projection, vector* screenA, vector* screenB); bool clipPointToScreen(vector* p, vector* screen, bool force); bool clipPointToScreenWithMatrices(vector* p, vector* screen, real32* modelview, real32* projection, bool force); bool clipBBoxIsClipped(real32* collrectoffset, real32 uplength, real32 rightlength, real32 forwardlength); #endif