/*============================================================================= Name : damage.h Purpose : things necessary for showing ship damage Created 7/30/1998 by khent Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef _DAMAGE_H #define _DAMAGE_H #include "spaceobj.h" #ifndef HW_Release #define DMG_VERBOSE_LEVEL 1 #else #define DMG_VERBOSE_LEVEL 0 #endif void dmgStartup(void); void dmgShutdown(void); void dmgShipThink(Ship* ship); void dmgStopEffect(Ship* ship, sdword level); void dmgStopSingleEffect(Effect* effect); void dmgForgetEffects(Ship* ship); void dmgGetLights(Ship* ship); void dmgClearLights(Ship* ship); #endif