/*============================================================================= Name : launchMgr.h Purpose : Definitons for the launch manager Created 5/18/1998 by ddunlop Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___LAUNCHMGR_H #define ___LAUNCHMGR_H #include "types.h" #include "region.h" #include "spaceobj.h" /*============================================================================= Definitions: =============================================================================*/ #define LM_FIBFile "FEMAN\\Launch_Manager.fib" #define LM_LaunchScreen "Launch_Manager" #define LM_ShipListTextColor colRGB( 30, 160, 190) #define LM_ShipSelectedTextColor colRGB(255, 255, 105) #define LM_Ship2ListTextColor colRGB( 0, 100, 140) #define LM_Ship2SelectedTextColor colRGB(255, 220, 105) #define LM_UsedColor colRGB(200, 50, 50); #define LM_AvailableColor colRGB(50, 200, 50); #define LM_DefaultFont "default.hff" #define LM_ShipListFont "HW_EuroseCond_11.hff" #define LM_FontNameLength 64 //ships available for launch typedef struct { sword nShips; bool16 bSelected; Ship *ship; } LaunchShipsAvailable; extern bool lmActive; /*============================================================================= Function Prototypes: =============================================================================*/ //start the launch manager. It will kill itself when you hit the launch button. sdword lmLaunchBegin(regionhandle region, sdword ID, udword event, udword data); void lmUpdateShipsInside(void); void lmStartup(void); void lmShutdown(void); void lmCloseIfOpen(void); void lmFreeTextures(void); void lmLoadTextures(void); void lmLaunchCapableShipDied (Ship *ship); #endif