/*============================================================================= Name : Physics.h Purpose : Definitions for physics.c Created 6/18/1997 by gshaw Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___PHYSICS_H #define ___PHYSICS_H #include "types.h" #include "vector.h" #include "spaceobj.h" /*============================================================================= Macros: =============================================================================*/ #define physApplyForceVectorToObj(obj,forcevector) vecAddTo((obj)##->posinfo.force,(forcevector)) /*============================================================================= Functions: =============================================================================*/ void physApplyArbitraryForceToObj(SpaceObj *obj,vector *force); void physApplyForceToObj(SpaceObj *obj,real32 force,uword transdir); void physApplyRotToObj(SpaceObjRot *obj,real32 torque,uword rotdir); void physUpdateObjPosVel(SpaceObj *obj,real32 phystimeelapsed); bool physUpdateBulletPosVel(Bullet *bullet,real32 phystimeelapsed); void physUpdateObjPosVelShip(Ship *obj,real32 phystimeelapsed); void physUpdateObjPosVelDerelicts(Derelict *obj,real32 phystimeelapsed); void physUpdateObjPosVelMissile(Missile *obj,real32 phystimeelapsed); void physUpdateObjPosVelBasic(SpaceObj *obj,real32 phystimeelapsed); #endif //___PHYSICS_H