/*============================================================================= Name : Ships.h Purpose : Contains all of the header files for every single ship in the game. Later on, will put the different ships into DLL's. Created 6/30/1997 by gshaw Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___SHIPS_H #define ___SHIPS_H #include "ResourceCollector.h" #include "Carrier.h" #include "StandardFrigate.h" #include "LightCorvette.h" #include "HeavyCorvette.h" #include "MissileDestroyer.h" #include "HeavyCruiser.h" #include "AdvanceSupportFrigate.h" #include "DDDFrigate.h" #include "DFGFrigate.h" #include "ResourceController.h" #include "RepairCorvette.h" #include "MultiGunCorvette.h" #include "Mothership.h" #include "DefaultShip.h" #include "SalCapCorvette.h" #include "IonCannonFrigate.h" #include "MinelayerCorvette.h" #include "GenericInterceptor.h" #include "GenericDefender.h" #include "StandardDestroyer.h" #include "Probe.h" #include "ProximitySensor.h" #include "ResearchShip.h" #include "SensorArray.h" #include "GravWellGenerator.h" #include "CloakGenerator.h" #include "Drone.h" #include "DefenseFighter.h" #include "P1StandardCorvette.h" #include "P1IonArrayFrigate.h" #include "P1MissileCorvette.h" #include "P1Mothership.h" #include "P2Mothership.h" #include "P2MultiBeamFrigate.h" #include "P2FuelPod.h" #include "P2Swarmer.h" #include "P2AdvanceSwarmer.h" #include "FloatingCity.h" #include "P3StandardShip.h" #endif //___SHIPS_H