#ifndef ___SOUNDEVENTDEFS_H #define ___SOUNDEVENTDEFS_H /* Flags for banks */ #define UI_Flag 256 //0x100 #define Gun_Flag 512 //0x200 #define ShipCmn_Flag 1024 //0x400 #define Ship_Flag 2048 //0x800 #define Exp_Flag 4096 //0x1000 #define Spec_Flag 8192 //0x2000 #define Hit_Flag 16384 //0x4000 #define Derelict_Flag 32768 //0x8000 #define SFX_Flag_Mask 65280 //0xFF00 #define SFX_Event_Mask 255 //0x00FF /* Misc and UI events */ #define UI_SoundOfSpace (0 + UI_Flag) #define UI_BuildManager (1 + UI_Flag) #define UI_SensorsManager (2 + UI_Flag) #define UI_ResearchManager (3 + UI_Flag) #define UI_LaunchManager (4 + UI_Flag) #define UI_Trading (5 + UI_Flag) #define UI_ClickAccept (6 + UI_Flag) #define UI_ClickCancel (7 + UI_Flag) #define UI_Click (8 + UI_Flag) #define UI_ClickGeneric (8 + UI_Flag) #define UI_MovementGUIon (9 + UI_Flag) #define UI_MovementGUIoff (10 + UI_Flag) #define UI_MoveChimes (11 + UI_Flag) #define UI_TacOverlayOn (12 + UI_Flag) #define UI_TacOverlayOff (13 + UI_Flag) #define UI_IntelGUIon (14 + UI_Flag) #define UI_ChatMessage (15 + UI_Flag) #define UI_Letterbox (16 + UI_Flag) #define UI_Unletterbox (17 + UI_Flag) #define UI_GameEnd (18 + UI_Flag) #define UI_IntelGUIoff (19 + UI_Flag) #define UI_CrateFound (20 + UI_Flag) #define UI_ReceivingRUs (21 + UI_Flag) #define UI_MovementGUIaccept (22 + UI_Flag) #define UI_SensorsPing (23 + UI_Flag) #define UI_SensorsIntro (24 + UI_Flag) #define UI_SensorsExit (25 + UI_Flag) #define UI_ManagerIntro (26 + UI_Flag) #define UI_ManagerExit (27 + UI_Flag) #define UI_PingProximity (28 + UI_Flag) #define UI_PingNewShips (29 + UI_Flag) #define UI_PingBattle (30 + UI_Flag) #define UI_PingHyperspace (31 + UI_Flag) #define UI_RadioBeepStart (32 + UI_Flag) #define UI_RadioBeepEnd (33 + UI_Flag) #define NUM_UI_EVENTS (UI_RadioBeepEnd - UI_Flag + 1) /* Gun Events */ #define Gun_WeaponMove (0 + Gun_Flag) #define Gun_WeaponShot (1 + Gun_Flag) #define Gun_WeaponFireLooped (2 + Gun_Flag) #define NUM_GUN_EVENTS (Gun_WeaponFireLooped - Gun_Flag + 1) /* Common Ship Events */ #define ShipCmn_Engine (0 + ShipCmn_Flag) #define ShipCmn_Ambient (1 + ShipCmn_Flag) #define ShipCmn_RandomAmbient (2 + ShipCmn_Flag) #define ShipCmn_LightDamage (3 + ShipCmn_Flag) #define ShipCmn_MediumDamage (4 + ShipCmn_Flag) #define ShipCmn_HeavyDamage (5 + ShipCmn_Flag) #define ShipCmn_AnimOpening (6 + ShipCmn_Flag) #define ShipCmn_AnimClosing (7 + ShipCmn_Flag) #define ShipCmn_AnimDamagedOpen (8 + ShipCmn_Flag) #define ShipCmn_AnimDamagedClose (9 + ShipCmn_Flag) #define NUM_SHIP_CMN_EVENTS (ShipCmn_AnimDamagedClose - ShipCmn_Flag + 1) /* Ship Events */ #define Ship_Hyperdrive (0 + Ship_Flag) #define Ship_ResourceAsteroid (1 + Ship_Flag) #define Ship_ResourceDustCloud (2 + Ship_Flag) #define Ship_ResourceTransfer (3 + Ship_Flag) #define Ship_DroneLaunch (4 + Ship_Flag) #define Ship_DroneAcquire (5 + Ship_Flag) #define Ship_GravWellGenerator (6 + Ship_Flag) #define Ship_CloakingLoop (7 + Ship_Flag) #define Ship_CloakOn (8 + Ship_Flag) #define Ship_CloakOff (9 + Ship_Flag) #define Ship_ResearchLockOn (10 + Ship_Flag) #define Ship_HyperdriveOff (11 + Ship_Flag) #define Ship_MoshipDoorClosed (12 + Ship_Flag) #define Ship_Salvage (13 + Ship_Flag) #define Ship_SelectProbe (14 + Ship_Flag) #define Ship_SinglePlayerHyperspace (15 + Ship_Flag) #define Ship_DockGeneric (16 + Ship_Flag) #define Ship_RepairLoop (17 + Ship_Flag) #define NUM_SHIPS_EVENTS (Ship_RepairLoop - Ship_Flag + 1) /* Derelict Events */ #define Derelict_Ambience (0 + Derelict_Flag) #define Derelict_RandomAmbience (1 + Derelict_Flag) #define NUM_DERELICT_EVENTS (Derelict_RandomAmbience - Derelict_Flag + 1) /* Explosion Events */ #define Exp_DestDamageSmallFast (0 + Exp_Flag) #define Exp_DestMothership (1 + Exp_Flag) #define Exp_DestDamageLarge (2 + Exp_Flag) #define Exp_DestProjectileSmall (3 + Exp_Flag) #define Exp_DestProjectileLarge (4 + Exp_Flag) #define Exp_DestBeam (5 + Exp_Flag) #define Exp_PreExplosion (6 + Exp_Flag) #define NUM_EXP_EVENTS (Exp_PreExplosion - Exp_Flag + 1) /* Weapon Hit Events */ #define Hit_Nick (0 + Hit_Flag) #define Hit_Strike (1 + Hit_Flag) #define Hit_Ricochet (2 + Hit_Flag) #define Hit_PlasmaBomb (3 + Hit_Flag) #define Hit_Missle (4 + Hit_Flag) #define Hit_Mine (5 + Hit_Flag) #define Hit_IonCarving (6 + Hit_Flag) #define NUM_HIT_EVENTS (Hit_IonCarving - Hit_Flag + 1) #endif