/* defines for music tracks in the music file */ /* looping Ambient tracks */ #define AMB_Mission1 10 #define AMB_Mission2 0 #define AMB_Mission3 11 #define AMB_Mission4 0 #define AMB_Mission5 1 #define AMB_Mission6 2 #define AMB_Mission7 3 #define AMB_Mission8 3 #define AMB_Mission9 4 #define AMB_Mission10 5 #define AMB_Mission11 6 #define AMB_Mission12 2 #define AMB_Mission13 7 #define AMB_Mission14 8 #define AMB_Mission15 6 #define AMB_Mission16 10 #define AMB12_FrontEnd 0 #define AMB13_Tutorial 9 #define MUS_FIRST_AMBIENT 0 #define MUS_LAST_AMBIENT 9 #define MUS_LAST_LEVELTUNE 11 /* Battle tracks (looping) */ #define B01_TuranicRaidersLong 12 #define B02_TuranicRaidersShort 13 #define B03_Swarmers 14 #define B04_EvilEmpire 15 #define NISlet01 16 #define MUS_FIRST_BATTLE 10 #define MUS_LAST_BATTLE 16 /* NIS music tracks */ #define NIS01_R1 17 #define NIS01_R2 18 #define NIS02 19 #define NIS03 20 #define NIS04 21 #define NIS05 22 #define NIS06 23 #define NIS07 24 #define NIS08 25 #define NIS09 26 #define NIS10 27 #define RollCredits 28 #define MUS_FIRST_NIS 17 #define MUS_LAST_NIS 28 /* Animatic music tracks */ #define ANIM00_Sierra 29 #define ANIM00_Relic 30 #define ANIM00_Opening 31 #define ANIM01_02 32 #define ANIM02_03 33 #define ANIM03_04 34 #define ANIM04_05 35 #define ANIM05_06 36 #define ANIM06_07 37 #define ANIM07_08 38 #define ANIM08_09 39 #define ANIM09_10 40 #define ANIM10_11 41 #define ANIM11_12 42 #define ANIM12_13 43 #define ANIM13_14 44 #define ANIM14_15 45 #define ANIM15_16 46 #define ANIM_Ending 47 #define MUS_FIRST_ANIMATIC 29 #define MUS_LAST_ANIMATIC 47