/*============================================================================= Name : Tactical.h Purpose : Definitions for the tactical overlay Created 8/8/1997 by lmoloney Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___TACTICAL_H #define ___TACTICAL_H #include "types.h" #include "color.h" #include "prim2d.h" #include "utility.h" #include "objtypes.h" /*============================================================================= Switches: =============================================================================*/ #ifndef HW_Release #define TO_ERROR_CHECKING 1 //general error checking #define TO_VERBOSE_LEVEL 2 //print extra info #else //HW_Debug #define TO_ERROR_CHECKING 0 //general error checking #define TO_VERBOSE_LEVEL 0 //print extra info #endif //HW_Debug /*============================================================================= Definitions: =============================================================================*/ #define TO_MinimumScreenSize 4 #define TO_MineMinimumScreenSize 0.5 #define TO_VertexScanFactorX 2.0f #define TO_VertexScanFactorY (-2.0f * 640.0f / 480.0f) #define TO_NumPlayers 8 #define TO_MinFadeSize 0.06f //size of ship where fadeout starts (in fractions of the size of screen) #define TO_MaxFadeSize 0.12f //size of ship where fadeout ends #define TO_FadeStart TO_MinFadeSize + 0.01f//where the fading actually begins #define TO_FadeRate (255.0f / (TO_MaxFadeSize - TO_MinFadeSize))//rate at which the fading happens #define TO_TextColor colRGB(64, 64, 255) #define TO_IconColorFade 2 /*============================================================================= Type definitions: =============================================================================*/ //single point in a TO icon typedef struct { real32 x, y; } toiconpoint; //structure for a tactical overlay graphic typedef struct { sdword nPoints; toiconpoint loc[1]; } toicon; /*============================================================================= Data: =============================================================================*/ extern color toPlayerColor[TO_NumPlayers]; extern toicon *toClassIcon[NUM_CLASSES+1]; extern bool8 toClassUsed[NUM_CLASSES+1][TO_NumPlayers]; /*============================================================================= Macros: =============================================================================*/ #define toIconSize(n) (sizeof(toicon) + sizeof(toiconpoint) * ((n) - 1)) /*============================================================================= Functions: =============================================================================*/ //startup/shutdown void toStartup(void); void toShutdown(void); //draw overlays for all ships void toAllShipsDraw(void); //draw legend for overlay void toLegendDraw(void); #endif //___TACTICAL_H