/*============================================================================= Name : titannet.h Purpose : Definitions for the titan game networking stuff. Created 6/23/1998 by ddunlop Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___TITANNET_H #define ___TITANNET_H #include "types.h" #include "TitanInterfaceC.h" extern real32 TITAN_PICKER_REFRESH_TIME; void generateDirectoryCustomInfo(DirectoryCustomInfoMax *buildDirectoryCustomInfo); void captainGameStartCB(void); void titanGameDisolved(bool shutdown); void titanUpdatePlayer(bool captain); void titanResetGameCreated(void); void titanGameStartup(void); void titanGameShutdown(void); void titanGameEnded(void); extern wchar_t RemoveGameRequest[]; extern wchar_t CurrentChannel[]; extern wchar_t CurrentChannelDescription[]; extern real32 KEEPALIVE_SEND_IAMALIVE_TIME; extern real32 KEEPALIVE_IAMALIVE_TIMEOUT; extern real32 KEEPALIVE_SEND_ALIVESTATUS_TIME; bool titanCheckValidVersion(char *myversion); bool CheckNetworkVersionCompatibility(char *netversion); extern bool HaveValidVersions; extern char ValidVersions[]; extern udword ROOM_MIN_THRESHOLD; extern udword ROOM_MAX_THRESHOLD; bool titanKickPlayer(udword i); #endif