/*============================================================================= Name : transformer.h Purpose : provides vertex buffer transformation Created 10/8/1998 by Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef _TRANSFORMER_H #define _TRANSFORMER_H #include "types.h" #include "vector.h" #include "matrix.h" #include "mesh.h" extern hvector* eyeVertexList; extern hvector* clipVertexList; void transStartup(void); void transShutdown(void); void transGrowVertexLists(sdword nVertices); void transTransformVertexList(sdword n, hvector* dest, vertexentry* source, hmatrix* m); void transPerspectiveTransform(sdword n, hvector* dest, hvector* source, hmatrix* m); void transGeneralPerspectiveTransform(sdword n, hvector* dest, hvector* source, hmatrix* m); void transTransformCompletely(sdword n, hvector* dest, hvector* intermed, vertexentry* source, hmatrix* m0, hmatrix* m1); bool transPerspectiveMatrix(hmatrix* m); void transSinglePerspectiveTransform(hvector* screenSpace, hmatrix* projection, hvector* cameraSpace); void transSingleTotalTransform(vector* screenSpace, hmatrix* modelview, hmatrix* projection, vector* worldSpace); #endif