/*============================================================================= Name : MissileDestroyer.h Purpose : Definitions for MissileDestroyer Created 6/30/1997 by gshaw Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___MISSILE_DESTROYER_H #define ___MISSILE_DESTROYER_H #include "types.h" #include "spaceobj.h" /*============================================================================= Defines: =============================================================================*/ /*============================================================================= Types: =============================================================================*/ typedef struct { real32 lasttimeRegeneratedMissiles; real32 lasttimeFiredVolley; real32 lasttimeDidSpecialTargeting; sdword curTargetIndex; sdword volleyState; } MissileDestroyerSpec; #define VOLLEY_BEGIN 10 #define VOLLEY_NOT_BEGIN 20 /*============================================================================= Public data: =============================================================================*/ extern CustShipHeader MissileDestroyerHeader; #endif //___MISSILE_DESTROYER_H