/*============================================================================= Name : ___P1_ION_ARRAY_FRIGATE_H.c Purpose : Specifics for the P1IonArrayFrigate Created 5/06/1998 by ddunlop Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #include "types.h" #include "debug.h" #include "spaceobj.h" #include "P1IonArrayFrigate.h" #include "statscript.h" #include "gun.h" #include "attack.h" #include "DefaultShip.h" typedef struct { real32 frigateGunRange[NUM_TACTICS_TYPES]; real32 frigateTooCloseRange[NUM_TACTICS_TYPES]; } P1IonArrayFrigateStatics; P1IonArrayFrigateStatics P1IonArrayFrigateStatic; void P1IonArrayFrigateStaticInit(char *directory,char *filename,struct ShipStaticInfo *statinfo) { udword i; P1IonArrayFrigateStatics *frigstat = &P1IonArrayFrigateStatic; statinfo->custstatinfo = frigstat; for(i=0;ifrigateGunRange[i] = statinfo->bulletRange[i]; frigstat->frigateTooCloseRange[i] = statinfo->minBulletRange[i] * 0.9f; } } void P1IonArrayFrigateAttack(Ship *ship,SpaceObjRotImpTarg *target,real32 maxdist) { ShipStaticInfo *shipstaticinfo = (ShipStaticInfo *)ship->staticinfo; P1IonArrayFrigateStatics *frigstat = (P1IonArrayFrigateStatics *)shipstaticinfo->custstatinfo; attackStraightForward(ship,target,frigstat->frigateGunRange[ship->tacticstype],frigstat->frigateTooCloseRange[ship->tacticstype]); } void P1IonArrayFrigateAttackPassive(Ship *ship,Ship *target,bool rotate) { if ((rotate) & ((bool)((ShipStaticInfo *)(ship->staticinfo))->rotateToRetaliate)) { attackPassiveRotate(ship,target); } else { attackPassive(ship,target); } } CustShipHeader P1IonArrayFrigateHeader = { P1IonArrayFrigate, sizeof(P1IonArrayFrigateSpec), P1IonArrayFrigateStaticInit, NULL, NULL, NULL, P1IonArrayFrigateAttack, DefaultShipFire, P1IonArrayFrigateAttackPassive, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL };