/*============================================================================= Name : P2MultiBeamFrigate.h Purpose : Definitions for P2MultiBeamFrigate Created 5/07/1998 by ddunlop Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___P2_MULTI_BEAM_FRIGATE_H #define ___P2_MULTI_BEAM_FRIGATE_H #include "types.h" #include "spaceobj.h" /*============================================================================= Defines: =============================================================================*/ /*============================================================================= Types: =============================================================================*/ typedef struct { real32 aiattacklast; // time stamp for spin up and down time count real32 aifirestarttime; // time stamp for start of firing bool spining; bool steady; } P2MultiBeamFrigateSpec; /*============================================================================= Public data: =============================================================================*/ extern CustShipHeader P2MultiBeamFrigateHeader; #endif //___P2_MULTI_BEAM_FRIGATE_H