/*============================================================================= Name : RepairCorvette.h Purpose : Definitions for RepairCorvette Created 6/30/1997 by gshaw Copyright Relic Entertainment, Inc. All rights reserved. =============================================================================*/ #ifndef ___REPAIR_CORVETTE_H #define ___REPAIR_CORVETTE_H #include "types.h" #include "spaceobj.h" #include "attack.h" #include "shipselect.h" /*============================================================================= Types: =============================================================================*/ typedef struct { AttackSideStep attacksidestep; sdword repairState; struct Ship *target; sdword hyst; real32 disengagetime; } RepairCorvetteSpec; typedef struct { AttackSideStepParameters sidestepParameters; real32 repairApproachDistance; real32 approachAndWaitDistance; real32 rotationStopDistance; real32 stopRotMultiplier; real32 sloppyRotThreshold; real32 dockWithRotationSpeed; real32 targetStartDockDistance; real32 startdockTolerance; real32 finaldockDistance; real32 CapitalDistanceRepairStart; real32 capitalShipHealthPerSecond; real32 AngleDotProdThreshold; } RepairCorvetteStatics; /*============================================================================= Public data: =============================================================================*/ //repair state variables #define REPAIR_Begin 0 #define REPAIR_Approach 1 #define REPAIR_Nearing 2 #define REPAIR_StopRot 3 #define REPAIR_Dock1 4 #define REPAIR_Dock2 5 #define REPAIR_Repair 6 #define REPAIR_Disengage1 7 #define REPAIR_Disengage2 8 #define REPAIR_Done 9 #define REPAIR_Hackwork 10 extern CustShipHeader RepairCorvetteHeader; void RepairCorvetteOrderChanged(Ship *ship); void stopRepairEffect(Ship *ship); //general repair stuff bool refuelRepairShips(Ship *ship, SelectAnyCommand *targets,real32 rangetoRefuel); #endif //___REPAIR_CORVETTE_H